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Releases: 1whohears/DiamondStarCombat

v0.8.2 1.19.2

30 Aug 01:20
825b5a8
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v0.8.2 1.19.2 Pre-release
Pre-release
  • fixed missing recipes

v0.8.1 1.19.2

29 Aug 22:28
da36a5f
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v0.8.1 1.19.2 Pre-release
Pre-release
  • somewhat improved the mouse mode and there are new options in client config
  • player will not be kicked out of vehicle when it crashes
  • apparently the aircraft and weapons workbenches never dropped their item when destroyed this whole time. that's fixed.
  • adjusted all item, vehicle, and weapon recipes. overall iron costs are significantly less.

v0.8.0 1.19.2

27 Aug 01:52
e980d66
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v0.8.0 1.19.2 Pre-release
Pre-release
  • EVERYTHING CAN BE WAVEFRONT OBJ MODELS NOW
  • Pretzelpenguin has redone some of the missiles and the SAM launcher is ballin
  • CEOofGoogle made a bunch of baller boats. just the battleship is here for now but the rest are coming soon!
  • more updated models are on the way!

v0.7.7 1.19.2-dev

23 Aug 05:38
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v0.7.7 1.19.2-dev Pre-release
Pre-release
  • plane crashes are detected by pilot client to prevent plane randomly exploding even if client side plane never touched the ground
  • turret won't shoot if holding a usable item
  • gave alexis, javi, and noah vehicles less ugly textures
  • vehicles drop items when destroyed
  • fixed weird inverted y stuff for real this time
  • added custom vehicle explosion handler (wip)

v0.7.6 1.19.2-dev

19 Aug 03:12
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v0.7.6 1.19.2-dev Pre-release
Pre-release
  • added a parachute
  • fixed javi plane not being able to aim down
  • fixed invertY being weird on cars/tanks/boats
  • can give vehicles custom names with name tags
  • all vehicle presets will appear in creative tab
  • added russian lang file (thanks d_water_loo)
  • gave all vehicles an ugly ui background
  • server lag wont eat shoot inputs as often
  • removed ir missiles unintentional new ability to shoot grounded mobs

v0.7.5 1.19.2-dev

14 Aug 21:27
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v0.7.5 1.19.2-dev Pre-release
Pre-release
  • radar mode and landing gear are controlled by client side so toggling shouldn't be affected by server lag
  • part items can now be put into vehicle inventory even if they have no nbt
  • middle click vehicle in create to get an item copy
  • weapon stats are shown as tool tips in item ammo and item weapon parts
  • added orange tesla music disc
  • the missile knows where it is
  • added GPR-100
  • lerpMotion override fixes motion lag back issue
  • axcel truck radar is removable
  • alexis plane and javi plane have a slightly improved but still ugly inventory ui. it's a proof of concept
  • fire no longer melts vehicles
  • added the Gruetz Bunker Buster
  • can configure entity cross sectional areas in common config
  • fixed radar not seeing boats and minecarts again

v0.7.3 1.19.2-dev

07 Aug 02:12
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v0.7.3 1.19.2-dev Pre-release
Pre-release
  • can configure what entities radars can see in vehicle and mob mode
  • IR missile targeting tone
  • configure cockpit sound volumes

v0.7.2 1.19.2-dev

04 Aug 18:59
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v0.7.2 1.19.2-dev Pre-release
Pre-release
  • fixed desynch bug where client could get kicked out of aircraft even though server still thinks the player is in the plane
  • some preset data ints were changed to strings to be less confusing
  • some new work in progress models
  • slot positions synch across all vehicles based on preset data. doesn't read straight from entity nbt anymore
  • invert y inputs in config
  • weapon names have a code next to them to quickly show what kind of weapon it is. (AAIR = air to air heat seeking, AGR = air to ground radar guided)
  • added a common config cooldown that stops a vehicle from becoming an item if a weapon was used recently

v0.7.1 1.19.2-dev

28 Jul 02:29
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v0.7.1 1.19.2-dev Pre-release
Pre-release
  • redid vehicle texture system but it's probably going to change again
  • fixed datalink system fr this time
  • spanish
  • configure what kind of entities the ir missiles target in common config

v0.7.0 1.19.2-dev

24 Jul 04:14
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v0.7.0 1.19.2-dev Pre-release
Pre-release
  • updated vehicle overlay
  • vehicle inventory ui is now fully customizable via datapack
  • changed aoa calculation making flight more stable overall