Releases: 1whohears/DiamondStarCombat
Releases · 1whohears/DiamondStarCombat
v0.8.2 1.19.2
- fixed missing recipes
v0.8.1 1.19.2
- somewhat improved the mouse mode and there are new options in client config
- player will not be kicked out of vehicle when it crashes
- apparently the aircraft and weapons workbenches never dropped their item when destroyed this whole time. that's fixed.
- adjusted all item, vehicle, and weapon recipes. overall iron costs are significantly less.
v0.8.0 1.19.2
- EVERYTHING CAN BE WAVEFRONT OBJ MODELS NOW
- Pretzelpenguin has redone some of the missiles and the SAM launcher is ballin
- CEOofGoogle made a bunch of baller boats. just the battleship is here for now but the rest are coming soon!
- more updated models are on the way!
v0.7.7 1.19.2-dev
- plane crashes are detected by pilot client to prevent plane randomly exploding even if client side plane never touched the ground
- turret won't shoot if holding a usable item
- gave alexis, javi, and noah vehicles less ugly textures
- vehicles drop items when destroyed
- fixed weird inverted y stuff for real this time
- added custom vehicle explosion handler (wip)
v0.7.6 1.19.2-dev
- added a parachute
- fixed javi plane not being able to aim down
- fixed invertY being weird on cars/tanks/boats
- can give vehicles custom names with name tags
- all vehicle presets will appear in creative tab
- added russian lang file (thanks d_water_loo)
- gave all vehicles an ugly ui background
- server lag wont eat shoot inputs as often
- removed ir missiles unintentional new ability to shoot grounded mobs
v0.7.5 1.19.2-dev
- radar mode and landing gear are controlled by client side so toggling shouldn't be affected by server lag
- part items can now be put into vehicle inventory even if they have no nbt
- middle click vehicle in create to get an item copy
- weapon stats are shown as tool tips in item ammo and item weapon parts
- added orange tesla music disc
- the missile knows where it is
- added GPR-100
- lerpMotion override fixes motion lag back issue
- axcel truck radar is removable
- alexis plane and javi plane have a slightly improved but still ugly inventory ui. it's a proof of concept
- fire no longer melts vehicles
- added the Gruetz Bunker Buster
- can configure entity cross sectional areas in common config
- fixed radar not seeing boats and minecarts again
v0.7.3 1.19.2-dev
- can configure what entities radars can see in vehicle and mob mode
- IR missile targeting tone
- configure cockpit sound volumes
v0.7.2 1.19.2-dev
- fixed desynch bug where client could get kicked out of aircraft even though server still thinks the player is in the plane
- some preset data ints were changed to strings to be less confusing
- some new work in progress models
- slot positions synch across all vehicles based on preset data. doesn't read straight from entity nbt anymore
- invert y inputs in config
- weapon names have a code next to them to quickly show what kind of weapon it is. (AAIR = air to air heat seeking, AGR = air to ground radar guided)
- added a common config cooldown that stops a vehicle from becoming an item if a weapon was used recently
v0.7.1 1.19.2-dev
- redid vehicle texture system but it's probably going to change again
- fixed datalink system fr this time
- spanish
- configure what kind of entities the ir missiles target in common config
v0.7.0 1.19.2-dev
- updated vehicle overlay
- vehicle inventory ui is now fully customizable via datapack
- changed aoa calculation making flight more stable overall