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The concept of a 'working group of packages' formalizes something that essentially already exists in fps_console: a layer for enabling/disabling packages within a group of related packages. Is it possible/desirable that this 'working group' could be its own package content type (possibly a particular type of tool), or is it categorically different? |
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When working with many packages in a related project (i.e. a game, but not necessarily a game), there are a few common operations:
We should consider formalizing this concept and build out workspaces to allow for this. The big inspiration is Cargo's workspaces, of course, but ideally it supports most of what a user wants to do out of the box.
@droqen and I have previously discussed the idea of a working group of packages, as opposed to a published group of projects, before. We're still thinking about whether it makes sense to separate those concepts. Do workspaces have a representation on the website, or are they a purely development concept?
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