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+100
-91
lines changed

7 files changed

+100
-91
lines changed
Lines changed: 5 additions & 0 deletions
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{
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"recommendations": [
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"visualstudiotoolsforunity.vstuc"
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]
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}
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Attach to Unity",
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"type": "vstuc",
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"request": "attach"
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}
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]
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}
Lines changed: 54 additions & 54 deletions
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{
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"files.exclude":
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{
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"**/.DS_Store":true,
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"**/.git":true,
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"**/.gitignore":true,
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"**/.gitmodules":true,
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"**/*.booproj":true,
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"**/*.pidb":true,
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"**/*.suo":true,
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"**/*.user":true,
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"**/*.userprefs":true,
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"**/*.unityproj":true,
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"**/*.dll":true,
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"**/*.exe":true,
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"**/*.pdf":true,
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"**/*.mid":true,
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"**/*.midi":true,
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"**/*.wav":true,
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"**/*.gif":true,
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"**/*.ico":true,
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"**/*.jpg":true,
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"**/*.jpeg":true,
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"**/*.png":true,
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"**/*.psd":true,
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"**/*.tga":true,
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"**/*.tif":true,
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"**/*.tiff":true,
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"**/*.3ds":true,
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"**/*.3DS":true,
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"**/*.fbx":true,
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"**/*.FBX":true,
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"**/*.lxo":true,
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"**/*.LXO":true,
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"**/*.ma":true,
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"**/*.MA":true,
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"**/*.obj":true,
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"**/*.OBJ":true,
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"**/*.asset":true,
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"**/*.cubemap":true,
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"**/*.flare":true,
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"**/*.mat":true,
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"**/*.meta":true,
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"**/*.prefab":true,
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"**/*.unity":true,
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"build/":true,
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"Build/":true,
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"Library/":true,
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"library/":true,
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"obj/":true,
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"Obj/":true,
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"ProjectSettings/":true,
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"temp/":true,
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"Temp/":true
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}
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"files.exclude": {
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"**/.DS_Store": true,
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"**/.git": true,
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"**/.gitignore": true,
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"**/.gitmodules": true,
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"**/*.booproj": true,
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"**/*.pidb": true,
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"**/*.suo": true,
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"**/*.user": true,
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"**/*.userprefs": true,
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"**/*.unityproj": true,
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"**/*.dll": true,
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"**/*.exe": true,
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"**/*.pdf": true,
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"**/*.mid": true,
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"**/*.midi": true,
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"**/*.wav": true,
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"**/*.gif": true,
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"**/*.ico": true,
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"**/*.jpg": true,
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"**/*.jpeg": true,
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"**/*.png": true,
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"**/*.psd": true,
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"**/*.tga": true,
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"**/*.tif": true,
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"**/*.tiff": true,
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"**/*.3ds": true,
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"**/*.3DS": true,
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"**/*.fbx": true,
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"**/*.FBX": true,
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"**/*.lxo": true,
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"**/*.LXO": true,
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"**/*.ma": true,
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"**/*.MA": true,
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"**/*.obj": true,
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"**/*.OBJ": true,
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"**/*.asset": true,
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"**/*.cubemap": true,
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"**/*.flare": true,
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"**/*.mat": true,
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"**/*.meta": true,
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"**/*.prefab": true,
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"**/*.unity": true,
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"build/": true,
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"Build/": true,
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"Library/": true,
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"library/": true,
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"obj/": true,
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"Obj/": true,
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"ProjectSettings/": true,
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"temp/": true,
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"Temp/": true
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},
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"dotnet.defaultSolution": "Unity Singleton.sln"
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}

Source Project/Unity Singleton/Assembly-CSharp.csproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="Current">
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<!-- Generated file, do not modify, your changes will be overwritten (use AssetPostprocessor.OnGeneratedCSProject) -->
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<PropertyGroup>
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<LangVersion>9.0</LangVersion>
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<BaseIntermediateOutputPath>Temp/obj/$(Configuration)/$(MSBuildProjectName)</BaseIntermediateOutputPath>
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<IntermediateOutputPath>$(BaseIntermediateOutputPath)</IntermediateOutputPath>
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</PropertyGroup>
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<Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk" />
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<ItemGroup>
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<ProjectCapability Include="Unity" />
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</ItemGroup>
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<PropertyGroup>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<EnableDefaultItems>false</EnableDefaultItems>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<LangVersion>9.0</LangVersion>
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<Configurations>Debug;Release</Configurations>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<RootNamespace></RootNamespace>
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<ProjectGuid>{CF9D0F6C-754F-839B-BBA3-3D89DA3656D1}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<AssemblyName>Assembly-CSharp</AssemblyName>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFramework>netstandard2.1</TargetFramework>
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<BaseDirectory>.</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup>
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<NoConfig>true</NoConfig>
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<NoStandardLibraries>true</NoStandardLibraries>
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<NoStdLib>true</NoStdLib>
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<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
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<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
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<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
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<NoConfig>true</NoConfig>
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<DisableImplicitFrameworkReferences>true</DisableImplicitFrameworkReferences>
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<MSBuildWarningsAsMessages>MSB3277</MSBuildWarningsAsMessages>
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</PropertyGroup>
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<PropertyGroup>
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<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<UnityProjectGenerator>Package</UnityProjectGenerator>
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<UnityProjectGeneratorVersion>2.0.22</UnityProjectGeneratorVersion>
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<UnityProjectGeneratorStyle>Legacy</UnityProjectGeneratorStyle>
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<UnityProjectGeneratorStyle>SDK</UnityProjectGeneratorStyle>
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<UnityProjectType>Game:1</UnityProjectType>
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<UnityBuildTarget>StandaloneOSX:2</UnityBuildTarget>
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<UnityVersion>6000.0.32f1</UnityVersion>
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</PropertyGroup>
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<ItemGroup>
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<Analyzer Include="/Applications/Visual Studio.app/Contents/Resources/lib/monodevelop/AddIns/MonoDevelop.Unity/Analyzers/Microsoft.Unity.Analyzers.dll" />
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<Analyzer Include="/Users/bharathvishal/.vscode/extensions/visualstudiotoolsforunity.vstuc-1.0.5/Analyzers/Microsoft.Unity.Analyzers.dll" />
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<Analyzer Include="/Applications/Unity/Hub/Editor/6000.0.32f1/Unity.app/Contents/Tools/Unity.SourceGenerators/Unity.SourceGenerators.dll" />
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<Analyzer Include="/Applications/Unity/Hub/Editor/6000.0.32f1/Unity.app/Contents/Tools/Unity.SourceGenerators/Unity.Properties.SourceGenerator.dll" />
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<Analyzer Include="/Applications/Unity/Hub/Editor/6000.0.32f1/Unity.app/Contents/Tools/Unity.SourceGenerators/Unity.UIToolkit.SourceGenerator.dll" />
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<HintPath>Library/ScriptAssemblies/Unity.AI.Navigation.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.VSCode.Editor">
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<HintPath>Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Analytics">
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<HintPath>Library/ScriptAssemblies/Analytics.dll</HintPath>
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<Private>False</Private>
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</ItemGroup>
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<ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)/Microsoft.CSharp.targets" />
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<Target Name="GenerateTargetFrameworkMonikerAttribute" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" />
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<ItemGroup>
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<ProjectCapability Remove="LaunchProfiles" />
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<ProjectCapability Remove="SharedProjectReferences" />
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<ProjectCapability Remove="ReferenceManagerSharedProjects" />
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<ProjectCapability Remove="ProjectReferences" />
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<ProjectCapability Remove="ReferenceManagerProjects" />
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<ProjectCapability Remove="COMReferences" />
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<ProjectCapability Remove="ReferenceManagerCOM" />
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<ProjectCapability Remove="AssemblyReferences" />
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<ProjectCapability Remove="ReferenceManagerAssemblies" />
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</ItemGroup>
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</Project>

Source Project/Unity Singleton/Assets/Scripts/Scene_2_Controller.cs

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}
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public void goto_Scene_1()
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{
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print("invoked");

Source Project/Unity Singleton/Packages/manifest.json

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"com.unity.collab-proxy": "2.6.0",
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"com.unity.ide.rider": "3.0.31",
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"com.unity.ide.visualstudio": "2.0.22",
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"com.unity.ide.vscode": "1.2.5",
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"com.unity.multiplayer.center": "1.0.0",
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"com.unity.purchasing": "4.12.2",
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"com.unity.services.mediation": "1.0.4",

Source Project/Unity Singleton/Packages/packages-lock.json

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},
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"url": "https://packages.unity.com"
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},
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"com.unity.ide.vscode": {
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"version": "1.2.5",
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"depth": 0,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.multiplayer.center": {
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"version": "1.0.0",
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"depth": 0,

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