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Contributing
Have a look at Template's Coding Standards if you're a coder and Contributing Assets if you're an artist.
Things that should not be modified by game developers belong in GodotUtils, while anything meant to be customized belongs in Template. GodotUtils is a separate submodule because this allows developers to fetch the latest GodotUtils updates without having to recreate the entire template every time.
In order to run the game you will need the latest Godot C# and .NET 8.0 SDK and a custom build of ENet if you're a Linux or Mac user.
Developers will need to setup an IDE, here are setup guides for Visual Studio 2022 (highly recommended) and Visual Studio Code. Please take the time to get familiar with GitHub Desktop App, it greatly simplifies interactions with git.
If you have any questions you can send me a message over Discord, my username is valky5