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FAQ
A: If you're seeing errors on your first project load, it could be because you're offline or didn't clone the submodules. An internet connection is required when running the project for the first time, after that it's not required. To get submodules, use:
git submodule update --init --recursive
If your .NET SDK version is lower than 8.0.400
, the source generator may not create the necessary Prefab
and Scene
scripts. Verify your current version by running dotnet --version
in your terminal. If an update is required, you can download the latest .NET SDK from the following link: Update .NET SDK
A: Here are a few common reasons and how to fix them:
- Make sure you've closed and reopened the Godot editor after changing genres.
- You may have forgot to close all scene tabs when running the setup script, as a result there may be broken nodepaths. You will have to either manually assign the nodepaths again or download the repository again and start fresh.
- If you accidentally clicked "Save Changes" on a popup, you will most likely need to download the repository again and start fresh.
- If you saved a scene that the setup script removed, simply delete that scene, and the console errors should clear up.
Tip
If you use GitHub Desktop App, you can simply discard all changes made by the setup script instead of completely starting over and downloading the repository again if you run into issues
Q: The left hand in all the FPS animations is sticking to where the right hand is. How can I fix this?
A: Simply closing and reopening the Godot editor should resolve the issue.
A: Feel free to search for your issue in the repository's issues section. If it hasn't been reported yet, please open a new issue, and I'll be happy to help you.