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Update manual for version 0.5.1.0
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hlp/2a03.htm

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The &quot;<b>&lt;-</b>&quot;-button can also be used to assign samples, and &quot;<b>-&gt;</b>&quot;-button to remove assigned
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samples.</p>
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<p class="bold"><a name="DPCMLoop">Loop</a></p>
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<p class="text">
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The loop setting will enable the DPCM loop mode, where the entire sample is
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looped from start to end.</p>
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<p class="bold"><a name="DPCMDelta">Delta counter</a></p>
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<p class="text">
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The D-counter (delta counter) setting is used to force the delta counter to an initial value before the
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sample is played (equivalent to a Zxx-command in the pattern). Set it to Off to start playing the sample without resetting
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the delta counter.</p>
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<p class="bold"><a name="DPCMSamplerate">Pitch</a></p>
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<p class="text">
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The pitch setting translates to a frequency according to the
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The pitch setting translates to a playback samplerate according to the
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following table (using the tracker's NTSC and PAL clock frequency of 1.789773 MHz and 1.662607 MHz respectively):</p>
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<table class="default" border="1" cellpadding="3px" style="width: 130px">
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<p class="text"><a href="https://www.nesdev.org/wiki/APU_DMC#Pitch_table">Reference.</a></p>
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<p class="text">
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This is equivalent to the quality setting when converting WAV files to DPCM
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samples.</p>
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<table class="noteFrame" cellpadding="5px">
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<tr>
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<td>

hlp/Dn-FamiTracker.hhp

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@@ -70,12 +70,16 @@ config_gui.htm
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config_emulation.htm
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menu_pattern.htm
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menu_song.htm
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groove_settings.htm
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detune_settings.htm
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bookmark_manager.htm
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[ALIAS]
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CHANGE_LOG = changelog.htm
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DPCM_IMPORT = dpcm_import.htm
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EFFECTS = effect_list.htm
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HIDD_ABOUTBOX = main_index.htm
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HIDD_BOOKMARKS=bookmark_manager.htm
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HIDD_COMMAND_LINE = command_line.htm
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HIDD_COMMENTS = comments.htm
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HIDD_CONFIG_APPEARANCE = config_appearance.htm
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HIDD_CONFIG_SOUND = config_sound.htm
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HIDD_CONFIG_VERSION=config_version.htm
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HIDD_CREATEWAV = export_wave.htm
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HIDD_DETUNE=detune_settings.htm
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HIDD_EXPORT = nsf_export.htm
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HIDD_GROOVE=groove_settings.htm
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HIDD_INSTRUMENT_DPCM = 2a03.htm
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HIDD_INSTRUMENT_FDS = fds.htm
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HIDD_INSTRUMENT_FDS_ENVELOPE = fds.htm

hlp/comments.htm

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<span class="topic">Module comments</span><hr />
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<p class="text">
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<img id="IMG1" style="FONT-SIZE: 10pt" src="img/module_comments.png" alt="Screenshot of module comments dialog"></p>
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<p class="text">
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This dialog is used to store a message in the module file.<br /><br />
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hlp/config_general.htm

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Use the extra keys on the keypad as hexadecimal digits in
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the pattern editor.</td>
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</tr>
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<tr>
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<td>
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Multi-frame selection</td>
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<td>
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Allow pattern selections to span across multiple frames.</td>
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</tr>
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<tr>
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<td>
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Check version on startup</td>
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<br />
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<p class="heading">Edit settings</p>
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<table border="1" cellpadding="3px" class="default">
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<tr>
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<td class="highlight" style="width: 200px">
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<b>Setting</b></td>
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<td class="highlight">
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<b>Description</b></td>
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</tr>
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<tr>
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<td>
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Page Down jump</td>
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<td>
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Number of rows to jump when Page Up/Down is pressed.</td>
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</tr>
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</table>
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<br />
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<p class="heading">Pattern edit style</p>
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<table border="1" cellpadding="3px" class="default">

hlp/config_mixer.htm

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<span class="topic">Mixer configuration</span><hr />
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<p class="text">
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This allows you to confgure the mixing levels of the emulated audio hardware. This option is provided because
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the mixing levels could vary on different types of hardware (such as different models of the Famicom or different versions
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of game cartridges), it allows you to fine tune the audio emulation against a specific
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set of hardware.</p>
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This allows you to confgure the mixing levels of the emulated audio
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hardware. This option is provided because the mixing levels could vary
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on different types of hardware (such as different models of the Famicom
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or different versions of game cartridges), it allows you to fine tune
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the audio emulation against a specific set of hardware.</p>
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<p class="text">
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Before changing these settings, please be aware that mixing levels are not yet stored in the NSF format and
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that your song could be played back with any configuration of mixing levels!</p>
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Before changing these settings, please be aware that mixing levels are
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stored in the NSF2/NSFe format via the
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<a href="properties.htm#DeviceMixer">device mixer</a> in the module
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properties.</p>
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<p class="text">
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Regardless, your song could be played back with any
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configuration of mixing levels!</p>
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<p class="text">
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APU1 is the first audio out pin (pulse 1 & 2) and APU2 is the second audio out pin (triangle, noise & DPCM),
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the rest are the expansion chips. The sliders ranges from -12 dB to +12 dB, the default
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value is 0 dB for all sliders.</p>
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value is 0 dB for all sliders.
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<ul class="text">
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<li><b>Reset</b></b><br />
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Sets all sliders to 0 dB.<br /><br /></li>
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</ul></p>
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<hr />
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<span class="footer">Back to <a href="configuration.htm">configuration</a> &middot; <a href="interface.htm">interface</a> &middot; <a href="main_index.htm">main index</a></span>

hlp/config_version.htm

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<li><b>None</b><br />
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Perform no validation at all while loading or saving modules.
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The tracker might crash or enter an inconsistent state.<br /><br /></li>
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</ul>
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</p>
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</ul></p>
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<hr />
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<span class="footer">Back to <a href="configuration.htm">configuration</a> &middot; <a href="interface.htm">interface</a> &middot; <a href="main_index.htm">main index</a></span>

hlp/detune_settings.htm

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<p class="text">
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<img id="IMG1" style="FONT-SIZE: 10pt" src="img/detune_settings.png" alt="Screenshot of detune settings dialog"></p>
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<h2 class="bold">Detune editor</h2>
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<p class="text">
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This allows the user to modify each individual note pitch offset, for all chips.</p>
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<p>
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<span class="gray">Reset</span><br />
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<span class="text">Resets the note table back to default values.</span></p>
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<span class="text">Saves current note pitch offsets to a comma-separated
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value (.csv) file.</span></p>
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<h2 class="bold">Detune editor</h2>
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<p class="text">
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This allows the user to modify each individual note pitch offset, for any chip selected in the Table radio button list.</p>
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<h2 class="bold">Global tuning</h2>
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<p class="text">
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This allows the user to modify the global tuning and pitch offset. This
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also affects all existing detune settings.</p>
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affects the pitch in addition to all existing detune settings.</p>
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<hr />
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<span class="footer">Back to <a href="interface.htm">interface</a> &middot; <a href="main_index.htm">main index</a></span>

hlp/dpcm_import.htm

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<HTML>
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<HEAD>
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<TITLE></TITLE>
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<META NAME="GENERATOR" Content="Microsoft Visual Studio .NET 7.1">
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<HEAD>
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<TITLE></TITLE>
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<META NAME="GENERATOR" Content="Microsoft Visual Studio .NET 7.1">
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<link href="style.css" rel="stylesheet" type="text/css" />
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</HEAD>
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<BODY>
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</HEAD>
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<BODY>
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<span class="topic">Importing DPCM samples</span>
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<hr>
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<hr>
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<p class="text">
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This feature is used to convert Microsoft wave files (.wav) to 1-bit DPCM samples,
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as used by the NES hardware&#39;s sample channel.
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The format of the wave files must be PCM, no compressed formats are supported.
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Sample rate, sample size and channel count doesn&#39;t matter, the file will be
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resampled according to the quality setting.<br /></p>
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<p class="text">
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<img id="IMG1" style="FONT-SIZE: 10pt" src="img/pcm_import.png"
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alt="Screenshot of PCM import dialog"></p>
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<p class="text">
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Choose import in
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<ul class="text">
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<li><b>Quality</b><br />
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Sets the sample rate for the converted sample, this is equivalent to the pitch setting in the instrument editor. Use the same setting to play the
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sample at original pitch. Quality of 15 gives
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best result but also shortest sample time.<br /><br />
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Sets the <a href="2a03.htm#DPCMSamplerate">sample rate</a> for
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the converted sample, this is equivalent to the pitch setting
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in the instrument editor. Use the same setting to play the
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sample at original pitch. Quality of 15 gives the best result
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at the cost of shortest sample time.<br /><br />
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</li>
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<li><b>Gain</b><br />
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Sets the conversion volume level. Range: -12dB to +12dB.
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<p class="text">
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Maximum supported size of one DPCM sample
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is 4 kB, at quality 15 (33 kHz) it's a little
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less than one second and lowest quality (4 kHz) about eight seconds.</p>
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is 4 kB (4081 bytes). At rate 15 (33.14394 kHz NTSC / 33.2521 kHz
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PAL), the play length is a little less than a second, while the
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lowest rate 0 (4.18171 kHz NTSC / 4.17740 kHz PAL) lasts about eight
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seconds.</p>
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<hr />
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<span class="footer">Back to <a href="interface.htm">interface</a> &middot; <a href="main_index.htm">main index</a></span>
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</BODY>
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</BODY>
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</HTML>

hlp/export_wave.htm

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<BODY>
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<span class="topic">Export to wave</span><hr />
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<p class="text">
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<img id="IMG1" style="FONT-SIZE: 10pt" src="img/wave_export.png"
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alt="Screenshot of wave export dialog"></p>
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<p class="text">
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This feature allows FTM modules to be exported to wave files.
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This feature allows modules to be exported as wave files. The samplerate, filtering and volume output follow the module's <a href="config_sound.htm">sound configuration</a>.
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</p>
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<h2 class="bold">Song length</h2>
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<p class="text">The song can be exported either in loop counts or in a
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specified length of time.</p>
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<h2 class="bold">Song</h2>
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<p class="text">Selects the song to be exported.</p>
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<h2 class="bold">Channels</h2>
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<p class="text">Selects the channels to be audible in export.</p>
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<h2 class="bold">Seperate channel export</h2>
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<p class="text">If enabled, exports a single isolated wave file for each
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channel selected in the Channels list.</p>
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<span class="footer">Back to <a href="main_index.htm">main index</a></span>
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hlp/fds.htm

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modulator.</p>
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<hr />
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<p class="heading">Instruments</p>
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<p class="heading"><a name="Instruments">Instruments</a></p>
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<p>
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<IMG id="IMG1" style="FONT-SIZE: 10pt" src="img/inst_fds.PNG" alt=""></p>

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