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Redesign Wave Spawn system
Each enemy that can be spawn in a level wave will be have a Wave Spawner Entity in the scene. The Wave Spawner Entity contain a component with data regard the Enemy Base Stats and Level Mod and DynamicBuffer detailing Wave specific spawning information.
Now the Dynamic Buffers can use [GenerateComponentAuthoring], there is no point in Wave System being a GameObject. Update to a pure ECS setup
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