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Convert Wave Master Game To Entitry #6

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DreamersIncStudios opened this issue May 9, 2020 · 1 comment
Open

Convert Wave Master Game To Entitry #6

DreamersIncStudios opened this issue May 9, 2020 · 1 comment
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@DreamersIncStudios
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Now the Dynamic Buffers can use [GenerateComponentAuthoring], there is no point in Wave System being a GameObject. Update to a pure ECS setup

@DreamersIncStudios DreamersIncStudios self-assigned this May 9, 2020
@DreamersIncStudios
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Redesign Wave Spawn system
Each enemy that can be spawn in a level wave will be have a Wave Spawner Entity in the scene. The Wave Spawner Entity contain a component with data regard the Enemy Base Stats and Level Mod and DynamicBuffer detailing Wave specific spawning information.

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