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[Android]Invalid client error, game is requesting friends_list even if it's disabled on Epic Account Services #1124
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Ahoy @vanustwo ! There is migration code from going to the previous versions of the config to the new versions of the config. It should put a It's possible you've ignored the StreamingAssets or this configuration file in your source control. Make sure this change is saved and committed. |
Still having the same issue. |
Oh darn! So to be clear, can you please:
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Not sure if it's the same root cause, but I'm having the same symptoms when building for iOS. (Unity 2021.3.35f1, macOS) For me it seems that the json parse fails; there's a subtle error message logged about failing to create the custom Json converters. (ListOfStringsToPlatformFlags, etc.). "Error creating 'PlayEveryWare.EpicOnlineServices.StringToTypeConverter`1[System.Single]'" I tried dropping the Managed Code Stripping Level to Minimal (instead of Low), and that worked. Perhaps that will help for you too? I ended up setting the stripping level back to Low and going with this link.xml instead:
I have no idea why these custom json converters are being stripped, but I bet one of you awesome people on the project will figure it out 🌻 |
Thank you. |
For clarity - does adding this to the |
Hi @paulhazen , Repro steps
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@paulhazen Do you have any insights on what might the issue? This is blocking me testing on Android. Any hints is appreciated |
We have received this issue and are working on a fix in a future release of the plugin. We have moved our support to EOSHelp. For future issues, please raise a private discussion here. |
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Describe the bug
My game only request 'basic profile' permission on Epic Account Services. However the sdk is adding 'friends list' permission
To Reproduce
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Expected behavior
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