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Updated readme
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README.md

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@@ -31,17 +31,17 @@ Features:
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The following utility programs are included:
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* **mesh_view**: a simple 3D mesh viewer
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* **mesh_make**: create arbitrarily-tessellated meshes of various simple shapes
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* **mesh_filter**: applies a variety of simple transformations to a mesh, such as converting formats, flipping faces, subdivision, smoothing, rigid-body transformations, etc.
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* **mesh_cc**: list and/or extract connected components from a mesh
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* **mesh_cat**: combine several meshes into a single file
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* **mesh_align**: align 2 meshes using ICP
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* **mesh_shade**: a few procedural shaders for adding per-vertex color
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* **mesh_check**: check for some kinds of topological oddities (e.g., more than 2 faces at an edge) in a mesh file.
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* **mesh_crunch**: quick-n-dirty mesh decimation using the Rossignac-Borrel method of vertex collapse
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* **mesh_info**: print out some information about a mesh
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* **xf**: create or compose transformations in .xf files
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* **mesh_view**: A simple 3D mesh viewer
35+
* **mesh_make**: Create arbitrarily-tessellated meshes of various simple shapes
36+
* **mesh_filter**: Applies a variety of simple transformations to a mesh, such as converting formats, flipping faces, subdivision, smoothing, rigid-body transformations, etc.
37+
* **mesh_cc**: List and/or extract connected components from a mesh
38+
* **mesh_cat**: Combine several meshes into a single file
39+
* **mesh_align**: Align 2 meshes using ICP
40+
* **mesh_shade**: A few procedural shaders for adding per-vertex color
41+
* **mesh_check**: Check for some kinds of topological oddities (e.g., more than 2 faces at an edge) in a mesh file.
42+
* **mesh_crunch**: Quick-n-dirty mesh decimation using the Rossignac-Borrel method of vertex collapse
43+
* **mesh_info**: Print out some information about a mesh
44+
* **xf**: Create or compose transformations in .xf files
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## Fork Details
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