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@@ -131,6 +131,10 @@ I definitely might change my mind when I attempt to sync actor/ISM animation
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- Actual anim state index is updated in **UMassProcessor_Animation** and custom data is updated at
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**UMassCrowdUpdateISMVertexAnimationProcessor::UpdateISMVertexAnimation** in various processors
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### HashGrids
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- TPointHashGrid3 performance is considerably worse compared to THierarchicalHashGrid2D
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- This could be caused by the extra dimension, testing scenario, or more efficient logic for mass (as THierarchicalHashGrid2D is used in MassAvoidance)
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- Worst case scenario for similar search query: 235.9μs -> 8μs (x30 performance boost!)
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### TODO
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- Find a way to use Mass SmartObject Eval effectively in the State Tree (DONE)
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- Convert logic in RTSMovementProcessor to State Tree (KINDOF DONE)
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