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Merge branch 'master' of https://github.com/JohannesDeml/UnityWebGL-LoadingTest into 6000.0-urp
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ProjectSettings/ProjectSettings.asset

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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 1, g: 1, b: 1, a: 1}
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m_ShowUnitySplashScreen: 0
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m_ShowUnitySplashLogo: 1
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m_ShowUnitySplashLogo: 0
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m_SplashScreenOverlayOpacity: 1
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m_SplashScreenAnimation: 1
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m_SplashScreenLogoStyle: 0

README.md

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![Preview](./preview.png)
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[![](https://img.shields.io/github/release-date/JohannesDeml/UnityWebGL-LoadingTest.svg)](https://github.com/JohannesDeml/UnityWebGL-LoadingTest/releases) [![Tested up to Unity 6](https://img.shields.io/badge/tested%20up%20to%20unity-6000.0-green.svg?logo=unity&cacheSeconds=2592000)](https://unity3d.com/get-unity/download/archive)
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[![](https://img.shields.io/github/release-date/JohannesDeml/UnityWebGL-LoadingTest.svg)](https://github.com/JohannesDeml/UnityWebGL-LoadingTest/releases) [![Tested up to Unity 6.1](https://img.shields.io/badge/tested%20up%20to%20unity-6000.1-green.svg?logo=unity&cacheSeconds=2592000)](https://unity3d.com/get-unity/download/archive)
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*Testing Unity's WebGL size and loading time for different versions (2018.4 - 6000.0) and settings*
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*Testing Unity's WebGL size and loading time for different versions (2018.4 - 6000.1) and settings*
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* [Overview page of all builds](https://deml.io/experiments/unity-webgl/)
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* [Implementation in Godot](https://github.com/JohannesDeml/Godot-Web-LoadingTest)

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