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*Testing Unity's WebGL size and loading time for different versions (2018.4 - 6000.0) and settings*
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*[Unity Forum Thread](https://forum.unity.com/threads/webgl-builds-for-mobile.545877/)
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*[Overview page of all builds](https://deml.io/experiments/unity-webgl/)
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*[Implementation in Godot](https://github.com/JohannesDeml/Godot-Web-LoadingTest)
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*[Unity Forum Thread](https://forum.unity.com/threads/webgl-builds-for-mobile.545877/)
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## Features
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* Physics
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* GPU Instancing for materials
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* Shadows
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* Brotli Compression
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* Toggle-able In-DOM Debug console
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* Unity Rich text styling support for browser console & debug console
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* Handy debug functions for times and memory consumption
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* Responsive template layout for maximum mobile compatibility
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* Github Actions to automatically build the project and deploy it on the server via [Game CI](https://game.ci/)
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* Works with [Unity WebGL Publisher](https://play.unity.com/discover/all-showcases) (Use [2020.3-lts](https://github.com/JohannesDeml/UnityWebGL-LoadingTest/tree/2020-lts) or [2020.3-lts-urp](https://github.com/JohannesDeml/UnityWebGL-LoadingTest/tree/2020-lts-urp) branch)
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* Tracking multiple Unity versions starting from 2018.4
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* Brotli Compression
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* Build targets for webgl1, webgl2 and webgpu
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## Live Demos ([All Builds](https://deml.io/experiments/unity-webgl/))
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