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| 1 | +#!/usr/bin/env python3 |
| 2 | +# -*- coding: utf-8 -*- |
| 3 | +""" |
| 4 | +@author: 闲欢 |
| 5 | +""" |
| 6 | +import pygame, random, sys, time |
| 7 | + |
| 8 | +pygame.init() |
| 9 | +screen = pygame.display.set_mode([600, 400]) |
| 10 | +screen.fill((255, 255, 255)) |
| 11 | +# 圆的半径 |
| 12 | +radius = [0] * 10 |
| 13 | +# 圆的半径增量 |
| 14 | +circleDelt = [0] * 10 |
| 15 | +# 圆是否存在,False代表该索引值下的圆不存在,True代表存在 |
| 16 | +circleExists = [False] * 10 |
| 17 | +# 圆的坐标x轴 |
| 18 | +circleX = [0] * 10 |
| 19 | +# 圆的坐标y轴 |
| 20 | +circleY = [0] * 10 |
| 21 | +# 颜色RGB值 |
| 22 | +RGBx = [0] * 10 |
| 23 | +RGBy = [0] * 10 |
| 24 | +RGBz = [0] * 10 |
| 25 | + |
| 26 | +while True: |
| 27 | + # 停顿0.1秒 |
| 28 | + time.sleep(0.1) |
| 29 | + for event in pygame.event.get(): |
| 30 | + # 鼠标按下 |
| 31 | + if event.type == pygame.MOUSEBUTTONDOWN: |
| 32 | + # 获取圆不存在的索引值 |
| 33 | + num = circleExists.index(False) |
| 34 | + # 将该索引值的圆设置为存在 |
| 35 | + circleExists[num] = True |
| 36 | + # 圆的半径设置为0 |
| 37 | + radius[num] = 0 |
| 38 | + # 获取鼠标坐标 |
| 39 | + circleX[num], circleY[num] = pygame.mouse.get_pos() |
| 40 | + # 随机获取颜色值 |
| 41 | + RGBx[num] = random.randint(0, 255) |
| 42 | + RGBy[num] = random.randint(0, 255) |
| 43 | + RGBz[num] = random.randint(0, 255) |
| 44 | + # 画圆 |
| 45 | + pygame.draw.circle(screen, pygame.Color(RGBx[num], RGBy[num], RGBz[num]), |
| 46 | + (circleX[num], circleY[num]), radius[num], 1) |
| 47 | + if event.type == pygame.QUIT: |
| 48 | + pygame.quit() |
| 49 | + sys.exit() |
| 50 | + for i in range(10): |
| 51 | + # 圆不存在则跳过循环 |
| 52 | + if not circleExists[i]: |
| 53 | + pass |
| 54 | + else: |
| 55 | + # 随机圆的大小 |
| 56 | + if radius[i] < random.randint(10, 50): |
| 57 | + # 圆的随机半径增量 |
| 58 | + circleDelt[i] = random.randint(0, 5) |
| 59 | + radius[i] += circleDelt[i] |
| 60 | + # 画圆 |
| 61 | + pygame.draw.circle(screen, pygame.Color(RGBx[i], RGBy[i], RGBz[i]), |
| 62 | + (circleX[i], circleY[i]), radius[i], 1) |
| 63 | + else: |
| 64 | + # 若圆已达到最大,这将该索引值的圆设置为不存在 |
| 65 | + circleExists[i] = False |
| 66 | + pygame.display.update() |
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