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IW4: Unknown issue when trying to use a localized .str file containing Russian words #295
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This seems to be caused by the strings being saved in UTF-8 encoding instead of Cyrillic (Windows 1251) encoding, as the text when viewed in windows1251 encoding looks similar to the image you've provided as seen in the screenshot below. Try with the files in the zip below. I just copied the text from the utf8 encoding file to a windows1251 encoding file, and I believe it should work. |
May I ask for a short clarification? |
@Hadi77KSA Hey, I moved forward with this issue. I tried to contact a few people with this message but they have not replied. https://cdn.alterware.ovh/utils/iw4x_localized_russian.ff Would you like to try yourself with the above link if your game is in Russian to confirm we have decent translations with this? If this appears to no longer be an OAT issue i can add it to the OAT docs about this particular case but i'd like you to check out my fastfile which is from this PR too (fixed localized russian strings - replaces english with russian allegedly) |
I want to clarify that this appears to have already been confirmed as not an OAT issue, however, we could keep this issue open to facilitate the conversation and also help us merge the IW4x rawfiles PR. I could work on documenting that OAT can link localised language assets for languages that use non-ASCII characters, as long as the input files use the correct encoding |
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After a community member manually translated from English to Russian a lot of localized strings I built a fastfile using OAT (and ZB with the same result ). The fastfile yields corrupted strings in game
Under my
<OAT>/zone_raw
folder I have the following input which contains the .str file with Russian wordsiw4x_localized_russian.zip
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