@@ -53,7 +53,8 @@ Config.VehicleKeys = {
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-- This is for inventories with metadata like ox_inventory
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-- Supported Inventories: ox_inventory, qs-inventory, core_inventory
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- -- For okokGarage you have to set this to true!
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+ -- For okokGarage you have to set this to true
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+ -- For msk_vehiclekeys you have to set this to false
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uniqueItems = false , -- If set to true, it will search for the item in the inventory
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item = ' keys' , -- Item in your inventory for vehicle keys
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}
@@ -64,12 +65,28 @@ Config.SaveAngleOnExit = 75 -- default: F - 75 (Exit Vehicle)
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-- With this feature you can set vehicles and plates for which you don't need a key to start the engine
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-- either exact plates or just a string that should be in the vehicles plate e.g. "ESX" will ignore te plate "ESX1234" too
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Config .Whitelist = {
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+ classes = {
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+
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+ },
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vehicles = {
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-- Please use `` and NOT '' or ""
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` caddy` , ` caddy2` , ` caddy3` , ` airtug` , ` docktug` , ` forklift` , ` mower` , ` tractor2` ,
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},
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plates = {
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- " ESX" , " MSK" , " Test"
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+ " ESX" , " MSK" , " Test" ,
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+ },
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+ }
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+
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+ Config .Blacklist = {
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+ classes = {
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+ 13 , 21 ,
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+ },
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+ vehicles = {
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+ -- Please use `` and NOT '' or ""
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+ ` bmx` , ` cruiser` , ` fixter` , ` scorcher` , ` tribike` , ` tribike2` , ` tribike3` ,
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+ },
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+ plates = {
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+ " ESX2" , " MSK2" , " Test2" ,
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},
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}
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---- ------------------------------------------------------------
@@ -179,4 +196,8 @@ Config.Animation = {
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action = ' skillbar' , -- Set to 'skillbar' or 'progressbar'
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time = 15 , -- in seconds // How long does it take to hotwire the vehicle // Only for 'progressbar'
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}
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- }
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+ }
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+ ---- ------------------------------------------------------------
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+ exports (' Config' , function ()
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+ return Config
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+ end )
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