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To provide customizable settings for both the Inventory and Equipment systems within the game.
AvailableCategories: TArray<FGameplayTag>
AvailableRarities: TArray<FName>
InventoryActionMappings: TMap<FName, FKey>
QuickEquipSettings: TStruct
bBasedOnRarity: bool
bBasedOnStatIncrease: bool
PreferredStats: TArray<FName>
NotificationSettings: TMap<int32, FNotificationSetting>
NotificationType: FName
bIsEnabled: bool
DisplayDuration: float
EquipmentSlots: TArray<FEquipmentItemSlot>
SlotName: FName
SlotCategory: UInventoryCategory*
The text was updated successfully, but these errors were encountered:
Inventory Update Status Codes
4d8c915
Updated Status Codes to const values (will be read-only in settings #167 ) for Inventory Component ( #98 ).
Inventory Refactoring
fd4b2ac
Refactoring Inventory Component ( #98 ) and Inventory Settings ( #167 )
a6488c1
Cleaning up Inventory Settings ( #167 ).
pavlicekdominik
No branches or pull requests
Class: UInventoryEquipmentSettings
Inherits: UObject
Purpose
To provide customizable settings for both the Inventory and Equipment systems within the game.
Properties
AvailableCategories: TArray<FGameplayTag>
AvailableRarities: TArray<FName>
InventoryActionMappings: TMap<FName, FKey>
QuickEquipSettings: TStruct
bBasedOnRarity: bool
bBasedOnStatIncrease: bool
PreferredStats: TArray<FName>
NotificationSettings: TMap<int32, FNotificationSetting>
NotificationType: FName
bIsEnabled: bool
DisplayDuration: float
EquipmentSlots: TArray<FEquipmentItemSlot>
SlotName: FName
SlotCategory: UInventoryCategory*
The text was updated successfully, but these errors were encountered: