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Room structure / Amount of 3d nodes #393

Answered by Phazorknight
Fe3000 asked this question in Q&A
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That's just me using the modular 3D assets to cobble together the scenes. Using the floor pieces like this helps make sure everything snaps together and for a scene of this size (and all using the same material), there's not really a major performance impact.

If you have more complex and bigger scenes and lots of objects with individual materials etc, it can def get heavier.
I threw together this completely unoptimized scene. Textured objects with higher poly-count, terrain with grass, etc.
You can see that the FPS are already struggling quite a bit, but this can def be fixed up to run smooth with more work.

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@Fe3000
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