Room structure / Amount of 3d nodes #393
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Hi! I love Cogito so far, I've tried it out some occasions the recent days. I am quite new to making any game in Godot and I noticed that the demo scene for the Lobby and Laboratory has a lot of small pieces for the floor. Is there any reason for it? Would the game run smoother structured like that or is it best to build rooms with fewer 3d pieces? |
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That's just me using the modular 3D assets to cobble together the scenes. Using the floor pieces like this helps make sure everything snaps together and for a scene of this size (and all using the same material), there's not really a major performance impact. If you have more complex and bigger scenes and lots of objects with individual materials etc, it can def get heavier. |
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That's just me using the modular 3D assets to cobble together the scenes. Using the floor pieces like this helps make sure everything snaps together and for a scene of this size (and all using the same material), there's not really a major performance impact.
If you have more complex and bigger scenes and lots of objects with individual materials etc, it can def get heavier.
I threw together this completely unoptimized scene. Textured objects with higher poly-count, terrain with grass, etc.
You can see that the FPS are already struggling quite a bit, but this can def be fixed up to run smooth with more work.