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Data
GMIKE edited this page Mar 14, 2020
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11 revisions
Data it's collection of keys and values Data need for sharing between states.
//Throw exeption if data already exist
Data data = stateMachine.AddData("Key1", Value1);
//Return null if data already exist
Data data = stateMachine.TryAddData(out bool result, "Key1", Value1);
//Throw exeption if data not found
Data data = stateMachine.GetData("Key1");
//Return null if data not found
Data data = stateMachine.TryGetData("Key1", out bool result);
//Throw exeption if state not found
stateMachine.DeleteState("State1");
stateMachine.TryDeleteState("State1");
//Throw exeption if state not found
stateMachine.DeleteState(state1);
stateMachine.TryDeleteState(state1);
//Throw exeption if state already delete from state machine
state1.Delete();
state1.TryDelete(out bool result);
void ActionOnChange(Data data, object oldValue, object newValue)
{
}
//you can set action with add
State state1 = stateMachine.AddState("State1", actionOnEntry: ActionOnEtnry);
//you can set action after add
State state1 = stateMachine.AddState("State1").OnEntry(ActionOnEtnry);
state1.OnEntry(ActionOnEtnry);