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State
GMIKE edited this page Mar 11, 2020
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15 revisions
//Throw exeption if state already exist
State state1 = stateMachine.AddState("State1");
//Return null if state already exist
State state1 = stateMachine.TryAddState("State1", out bool result);
//Throw exeption if state not found
State state1 = stateMachine.GetState("State1");
//Return null if state not found
State state1 = stateMachine.TryGetState("State1", out bool result);
//Throw exeption if state not found
stateMachine.DeleteState("State1");
stateMachine.TryDeleteState("State1");
//Throw exeption if state not found
stateMachine.DeleteState(state1);
stateMachine.TryDeleteState(state1);
//Throw exeption if state already delete from state machine
state1.Delete();
state1.TryDelete(out bool result);