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attention : upstream issueCaused by underlying dependencies (E.g. Godot Engine itself)Caused by underlying dependencies (E.g. Godot Engine itself)important : bugSomething isn't workingSomething isn't workingsystem : macOS
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Taken from TODO list from week 18 devlog: https://tinytakinteller.itch.io/the-best-game-ever/devlog/787300/interlude-week-18-plan-the-future-analysis-of-feedback#:~:text=Some%20MacOS%20devices%2C%20shaders%20crash%20the%20game%C2%A0
[info : upstream issue] - godotengine/godot#91717
Some MacOS devices, shaders crash the game.
Related discussions:
- https://itch.io/t/3991626/game-completely-freezes-when-i-click-on-darkness-macos-brave
- https://itch.io/post/10763878
It seems a workaround is to use a single thread since Godot 4.3. : https://godotengine.org/article/progress-report-web-export-in-4-3/#single-threaded-web-export - but that comes with the need to refactor all Audio in the game to use "samples".
Not sure if there is a better workaround.
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attention : upstream issueCaused by underlying dependencies (E.g. Godot Engine itself)Caused by underlying dependencies (E.g. Godot Engine itself)important : bugSomething isn't workingSomething isn't workingsystem : macOS