@@ -125,7 +125,7 @@ x function is unused / included in another function
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0x0040CB50: BoatCheckGeton
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0x0040CCC0: BoatCollision
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0x0040CE20: TestWaterHeight
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- 0x0040CF20: DoBoatShift
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+ 0x0040CF20: + DoBoatShift
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0x0040D0F0: + DoWakeEffect
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0x0040D270: DoBoatDynamics
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0x0040D2C0: BoatDynamics
@@ -164,13 +164,13 @@ x function is unused / included in another function
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game/camera.cpp
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0x00410580: + InitialiseCamera
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0x00410630: + MoveCamera
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- 0x004109B0: * ClipCamera
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- 0x00410A90: * ShiftCamera
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- 0x00410BF0: * GoodPosition
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- 0x00410C40: * SmartShift
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- 0x004113D0: * ChaseCamera
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- 0x004114C0: * ShiftClamp
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- 0x00411660: * CombatCamera
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+ 0x004109B0: + ClipCamera
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+ 0x00410A90: + ShiftCamera
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+ 0x00410BF0: + GoodPosition
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+ 0x00410C40: + SmartShift
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+ 0x004113D0: + ChaseCamera
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+ 0x004114C0: + ShiftClamp
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+ 0x00411660: + CombatCamera
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0x004117F0: + LookCamera
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0x004119E0: + FixedCamera
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0x00411A80: + CalculateCamera
@@ -180,31 +180,31 @@ x function is unused / included in another function
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0x00411F40: + StartCinematic
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0x00412060: + InitCinematicRooms
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0x00412100: + DoCinematic
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- 0x00412270: * CalculateCinematicCamera
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- 0x004123B0: * GetCinematicRoom
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- 0x00412430: * ControlCinematicPlayer
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- 0x00412510: * LaraControlCinematic
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- 0x004125B0: * InitialisePlayer1
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- 0x00412640: * InitialiseGenPlayer
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- 0x00412680: * InGameCinematicCamera
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+ 0x00412270: + CalculateCinematicCamera
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+ 0x004123B0: + GetCinematicRoom
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+ 0x00412430: + ControlCinematicPlayer
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+ 0x00412510: + LaraControlCinematic
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+ 0x004125B0: + InitialisePlayer1
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+ 0x00412640: + InitialiseGenPlayer
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+ 0x00412680: + InGameCinematicCamera
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game/collide.cpp
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- 0x004128D0: GetCollisionInfo
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- 0x00412F90: FindGridShift
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+ 0x004128D0: + GetCollisionInfo
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+ 0x00412F90: * FindGridShift
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0x00412FC0: + CollideStaticObjects
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0x004133B0: + GetNearByRooms
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0x00413480: + GetNewRoom
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0x004134E0: ShiftItem
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0x00413520: * UpdateLaraRoom
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- 0x00413580: GetTiltType
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+ 0x00413580: * GetTiltType
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0x00413620: LaraBaddieCollision
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0x004137C0: EffectSpaz
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0x00413840: * CreatureCollision
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0x004138C0: * ObjectCollision
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0x00413920: DoorCollision
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0x004139A0: TrapCollision
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- 0x00413A10: ItemPushLara
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- 0x00413D20: TestBoundsCollide
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+ 0x00413A10: * ItemPushLara
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+ 0x00413D20: * TestBoundsCollide
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0x00413DF0: * TestLaraPosition
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0x00413F30: * AlignLaraPosition
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0x00414070: * MoveLaraPosition
@@ -223,10 +223,10 @@ x function is unused / included in another function
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0x004158A0: * TriggerActive
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0x00415900: * GetCeiling
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0x00415B60: GetDoor
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- 0x00415BB0: * LOS
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- 0x00415C50: zLOS
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- 0x00415F40: xLOS
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- 0x00416230: ClipTarget
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+ 0x00415BB0: + LOS
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+ 0x00415C50: + zLOS
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+ 0x00415F40: + xLOS
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+ 0x00416230: + ClipTarget
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0x00416310: * ObjectOnLOS
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0x00416610: * FlipMap
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0x004166D0: RemoveRoomFlipItems
@@ -235,10 +235,10 @@ x function is unused / included in another function
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0x00416800: + TriggerNormalCDTrack
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game/demo.cpp
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- 0x004168E0: * DoDemoSequence
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+ 0x004168E0: + DoDemoSequence
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0x00416940: + StartDemo
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- 0x00416AF0: * LoadLaraDemoPos
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- 0x00416BC0: * GetDemoInput
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+ 0x00416AF0: + LoadLaraDemoPos
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+ 0x00416BC0: + GetDemoInput
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game/diver.cpp
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0x00416BF0: Harpoon
@@ -290,7 +290,7 @@ x function is unused / included in another function
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0x0041BA60: * InterpolateMatrix
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0x0041BC10: * InterpolateArmMatrix
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0x0041BD10: + DrawGunFlash
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- 0x0041BE80: * CalculateObjectLighting
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+ 0x0041BE80: + CalculateObjectLighting
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0x0041BF70: * GetFrames
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0x0041C010: * GetBoundsAccurate
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0x0041C090: * GetBestFrame
@@ -380,9 +380,9 @@ x function is unused / included in another function
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0x004201A0: + GF_ModifyInventory
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game/hair.cpp
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- 0x00420E80: * InitialiseHair
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- 0x00420F00: * HairControl
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- 0x00421900: * DrawHair
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+ 0x00420E80: + InitialiseHair
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+ 0x00420F00: + HairControl
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+ 0x00421900: + DrawHair
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game/health.cpp
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0x00421980: + FlashIt
@@ -634,15 +634,15 @@ x function is unused / included in another function
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0x0042CC50: + AnimateShotgun
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game/lara2gun.cpp
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- 0x0042D000: set_pistol_arm
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- 0x0042D050: draw_pistols
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- 0x0042D0D0: undraw_pistols
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+ 0x0042D000: + set_pistol_arm
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+ 0x0042D050: * draw_pistols
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+ 0x0042D0D0: * undraw_pistols
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0x0042D300: ready_pistols
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0x0042D360: draw_pistol_meshes
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0x0042D3B0: undraw_pistol_mesh_left
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0x0042D3F0: undraw_pistol_mesh_right
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0x0042D430: + PistolHandler
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- 0x0042D5C0: * AnimatePistols
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+ 0x0042D5C0: + AnimatePistols
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game/laraclimb.cpp
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0x0042D8F0: lara_as_climbleft
@@ -664,7 +664,7 @@ x function is unused / included in another function
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0x0042E4F0: LaraTestClimbUpPos
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game/larafire.cpp
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- 0x0042E740: * LaraGun
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+ 0x0042E740: + LaraGun
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0x0042ECB0: * CheckForHoldingState
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0x0042ECF0: * InitialiseNewWeapon
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0x0042EE30: * LaraTargetInfo
@@ -673,21 +673,21 @@ x function is unused / included in another function
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0x0042F2A0: * AimWeapon
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0x0042F370: + FireWeapon
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0x0042F6E0: + HitTarget
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- 0x0042F780: * SmashItem
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+ 0x0042F780: + SmashItem
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0x0042F7E0: * WeaponObject
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game/laraflare.cpp
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- 0x0042F840: DoFlareLight
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- 0x0042F8E0: DoFlareInHand
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+ 0x0042F840: + DoFlareLight
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+ 0x0042F8E0: + DoFlareInHand
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0x0042F9C0: + DrawFlareInAir
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- 0x0042FAC0: CreateFlare
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- 0x0042FCA0: set_flare_arm
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- 0x0042FCF0: draw_flare
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- 0x0042FE60: undraw_flare
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- 0x00430090: * draw_flare_meshes
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- 0x004300B0: undraw_flare_meshes
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- 0x004300D0: ready_flare
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- 0x00430110: FlareControl
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+ 0x0042FAC0: + CreateFlare
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+ 0x0042FCA0: + set_flare_arm
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+ 0x0042FCF0: + draw_flare
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+ 0x0042FE60: + undraw_flare
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+ 0x00430090: + draw_flare_meshes
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+ 0x004300B0: + undraw_flare_meshes
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+ 0x004300D0: + ready_flare
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+ 0x00430110: + FlareControl
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game/laramisc.cpp
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0x00430380: + LaraControl
@@ -773,10 +773,10 @@ x function is unused / included in another function
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0x00434970: DeathSlideCollision
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0x00434A30: ControlDeathSlide
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0x00434CC0: BigBowlControl
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- 0x00434DB0: BellControl
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- 0x00434E30: InitialiseWindow
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- 0x00434EB0: * SmashWindow
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- 0x00434F80: WindowControl
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+ 0x00434DB0: + BellControl
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+ 0x00434E30: + InitialiseWindow
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+ 0x00434EB0: + SmashWindow
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+ 0x00434F80: + WindowControl
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0x00435020: SmashIceControl
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0x00435100: ShutThatDoor
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0x00435150: OpenThatDoor
@@ -786,11 +786,11 @@ x function is unused / included in another function
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0x00435700: DrawBridgeFloor
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0x00435740: DrawBridgeCeiling
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0x00435780: DrawBridgeCollision
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- 0x004357B0: InitialiseLift
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- 0x004357F0: LiftControl
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- 0x004358D0: LiftFloorCeiling
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- 0x00435A50: LiftFloor
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- 0x00435A90: LiftCeiling
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+ 0x004357B0: + InitialiseLift
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+ 0x004357F0: + LiftControl
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+ 0x004358D0: + LiftFloorCeiling
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+ 0x00435A50: + LiftFloor
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+ 0x00435A90: + LiftCeiling
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0x00435AD0: BridgeFlatFloor
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0x00435AF0: BridgeFlatCeiling
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0x00435B10: GetOffset
@@ -803,7 +803,7 @@ x function is unused / included in another function
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0x00435E20: DetonatorControl
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game/people.cpp
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- 0x00435EB0: * Targetable
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+ 0x00435EB0: + Targetable
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0x00435F40: ControlGlow
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0x00435F80: ControlGunShot
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0x00435FD0: + GunShot
@@ -818,7 +818,7 @@ x function is unused / included in another function
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0x004371C0: * Worker2Control
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0x00437620: * BanditControl
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0x00437960: * Bandit2Control
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- 0x00437DA0: * WinstonControl
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+ 0x00437DA0: + WinstonControl
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game/pickup.cpp
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0x00437F20: + PickUpCollision
@@ -894,7 +894,7 @@ x function is unused / included in another function
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0x0043FA30: + SOUND_Init
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game/sphere.cpp
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- 0x0043FA60: TestCollision
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+ 0x0043FA60: * TestCollision
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0x0043FB90: * GetSpheres
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0x0043FE70: * GetJointAbsPosition
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0x00440010: * BaddieBiteEffect
@@ -939,10 +939,10 @@ x function is unused / included in another function
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0x00441900: + BladeControl
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0x004419A0: + InitialiseKillerStatue
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0x004419F0: + KillerStatueControl
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- 0x00441B00: SpringBoardControl
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- 0x00441BE0: InitialiseRollingBall
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- 0x00441C20: RollingBallControl
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- 0x00441F70: RollingBallCollision
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+ 0x00441B00: + SpringBoardControl
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+ 0x00441BE0: + InitialiseRollingBall
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+ 0x00441C20: + RollingBallControl
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+ 0x00441F70: + RollingBallCollision
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0x004421C0: SpikeCollision
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0x00442320: TrapDoorControl
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0x00442370: TrapDoorFloor
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