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refactor: update texture loading in Ocean and Precipitation components
- Replaced the use of destructured state from `useTexture` with direct texture loading using `TextureLoader` in the `Ocean.vue` component for improved clarity and performance.
- Updated the `watchEffect` in `Precipitation.vue` to use a more descriptive variable name for the texture state, enhancing code readability.
- Ensured that texture loading logic is consistent across components, aligning with best practices for resource management.
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