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Description
When generating LODs in a project being used by more than one user, the LODs and prefabs which use the generated LODs do not work correctly/at all when being used on a computer they were not originally generated on.
It seems that because LODGroup data is stored on the imported FBX which is an "internal asset" (as I understand), it is stored in the library, rather than the project, which means all users get their own unique local prefab, with unique links to meshes stored in the _lods asset.
As a result, it seems LODs generated on import on one computer do not work on any other computer, and the LODgroup simply has links to mesh renderers with missing meshes if they did not generate the LODs initially.
One potential solution may involve checking if _lods have been generated on import of the fbx, and linking with the imported lods rather than not generating anything or generating new lods. This may impact other elements of the system however.