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Hi,
I have a question regarding the refinement process, for some reason (and I think this is by design), the refinement process adds points to the constraint edge, but we want to preserve it as is. Is there any way to avoid doing that, and not split the constraint edges in refinement?
We apply catmullrom on the constraint edge later in compute shader and it will be not the same with new points.
P.S. thank you for this amazing project!
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