|
1 | 1 | from arduino_alvik import ArduinoAlvik
|
2 | 2 | from time import sleep_ms
|
3 | 3 |
|
4 |
| -from line_follower import run_line_follower |
5 |
| -from touch_move import run_touch_move |
6 |
| -from hand_follower import run_hand_follower |
7 | 4 |
|
| 5 | +def blink(alvik): |
| 6 | + alvik.left_led.set_color(1, 0, 1) |
| 7 | + alvik.right_led.set_color(1, 0, 1) |
| 8 | + sleep_ms(200) |
| 9 | + alvik.left_led.set_color(1, 0, 0) |
| 10 | + alvik.right_led.set_color(1, 0, 0) |
8 | 11 |
|
9 |
| -alvik = ArduinoAlvik() |
10 |
| -alvik.begin() |
11 | 12 |
|
12 |
| -menu_status = 0 |
| 13 | +def add_movement(alvik, movements): |
| 14 | + if alvik.get_touch_up(): |
| 15 | + movements.append('forward') |
| 16 | + blink(alvik) |
| 17 | + while alvik.get_touch_up(): |
| 18 | + sleep_ms(100) |
| 19 | + if alvik.get_touch_down(): |
| 20 | + movements.append('backward') |
| 21 | + blink(alvik) |
| 22 | + while alvik.get_touch_down(): |
| 23 | + sleep_ms(100) |
| 24 | + if alvik.get_touch_left(): |
| 25 | + movements.append('left') |
| 26 | + blink(alvik) |
| 27 | + while alvik.get_touch_left(): |
| 28 | + sleep_ms(100) |
| 29 | + if alvik.get_touch_right(): |
| 30 | + movements.append('right') |
| 31 | + blink(alvik) |
| 32 | + while alvik.get_touch_right(): |
| 33 | + sleep_ms(100) |
| 34 | + if alvik.get_touch_cancel(): |
| 35 | + movements = [] |
| 36 | + for i in range(0, 3): |
| 37 | + val = i % 2 |
| 38 | + alvik.left_led.set_color(val, 0, 0) |
| 39 | + alvik.right_led.set_color(val, 0, 0) |
| 40 | + sleep_ms(200) |
| 41 | + while alvik.get_touch_cancel(): |
| 42 | + sleep_ms(100) |
13 | 43 |
|
14 | 44 |
|
15 |
| -def update_led_status(val): |
16 |
| - if val == 0: |
17 |
| - alvik.left_led.set_color(0, 0, 1) |
18 |
| - alvik.right_led.set_color(0, 0, 1) |
19 |
| - elif val == 1: |
20 |
| - alvik.left_led.set_color(0, 1, 0) |
21 |
| - alvik.right_led.set_color(0, 1, 0) |
22 |
| - elif val == -1: |
| 45 | +def run_movement(alvik, movement): |
| 46 | + if movement == 'forward': |
| 47 | + alvik.move(10, blocking=False) |
| 48 | + if movement == 'backward': |
| 49 | + alvik.move(-10, blocking=False) |
| 50 | + if movement == 'left': |
| 51 | + alvik.rotate(90, blocking=False) |
| 52 | + if movement == 'right': |
| 53 | + alvik.rotate(-90, blocking=False) |
| 54 | + while not alvik.get_touch_cancel() and not alvik.is_target_reached(): |
23 | 55 | alvik.left_led.set_color(1, 0, 0)
|
24 | 56 | alvik.right_led.set_color(1, 0, 0)
|
| 57 | + sleep_ms(100) |
| 58 | + alvik.left_led.set_color(0, 0, 0) |
| 59 | + alvik.right_led.set_color(0, 0, 0) |
| 60 | + sleep_ms(100) |
25 | 61 |
|
26 | 62 |
|
27 |
| -while True: |
| 63 | +def run_touch_move(alvik) -> int: |
| 64 | + movements = [] |
| 65 | + while not (alvik.get_touch_ok() and len(movements) != 0): |
| 66 | + if alvik.get_touch_cancel(): |
| 67 | + movements.clear() |
| 68 | + blink(alvik) |
| 69 | + return -1 |
| 70 | + alvik.left_led.set_color(1, 0, 0) |
| 71 | + alvik.right_led.set_color(1, 0, 0) |
| 72 | + alvik.brake() |
| 73 | + add_movement(alvik, movements) |
| 74 | + sleep_ms(100) |
28 | 75 |
|
29 |
| - update_led_status(menu_status) |
| 76 | + alvik.left_led.set_color(0, 0, 0) |
| 77 | + alvik.right_led.set_color(0, 0, 0) |
| 78 | + for move in movements: |
| 79 | + run_movement(alvik, move) |
| 80 | + if alvik.get_touch_cancel(): |
| 81 | + blink(alvik) |
| 82 | + return -1 |
| 83 | + return 1 |
30 | 84 |
|
31 |
| - try: |
32 | 85 |
|
33 |
| - if alvik.get_touch_ok(): |
34 |
| - if menu_status == 0: |
35 |
| - while not alvik.get_touch_cancel(): |
36 |
| - run_line_follower(alvik) |
37 |
| - elif menu_status == 1: |
38 |
| - while not alvik.get_touch_cancel(): |
39 |
| - run_hand_follower(alvik) |
40 |
| - elif menu_status == -1: |
41 |
| - while not alvik.get_touch_cancel(): |
42 |
| - run_touch_move(alvik) |
43 |
| - alvik.brake() |
| 86 | +if __name__ == "__main__": |
| 87 | + alvik = ArduinoAlvik() |
| 88 | + alvik.begin() |
44 | 89 |
|
45 |
| - if alvik.get_touch_up() and menu_status < 1: |
46 |
| - menu_status += 1 |
47 |
| - update_led_status(menu_status) |
48 |
| - while alvik.get_touch_up(): |
49 |
| - sleep_ms(100) |
50 |
| - if alvik.get_touch_down() and menu_status > -1: |
51 |
| - menu_status -= 1 |
52 |
| - update_led_status(menu_status) |
53 |
| - while alvik.get_touch_down(): |
54 |
| - sleep_ms(100) |
| 90 | + alvik.left_led.set_color(1, 0, 0) |
| 91 | + alvik.right_led.set_color(1, 0, 0) |
55 | 92 |
|
56 |
| - sleep_ms(100) |
| 93 | + while True: |
| 94 | + try: |
| 95 | + |
| 96 | + run_touch_move(alvik) |
57 | 97 |
|
58 |
| - except KeyboardInterrupt as e: |
59 |
| - print('over') |
60 |
| - alvik.stop() |
61 |
| - break |
| 98 | + except KeyboardInterrupt as e: |
| 99 | + print('over') |
| 100 | + alvik.stop() |
| 101 | + break |
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