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Behavior trees for Unity3D projects. Written with a code driven approach to maximize maintainability on large projects with the builder pattern. Inspired by Fluent Behavior Tree.
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<!-- prettier-ignore-end -->
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<!-- ALL-CONTRIBUTORS-LIST:END -->
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This project follows the [all-contributors](https://github.com/all-contributors/all-contributors) specification. Contributions of any kind welcome!
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This project follows the [all-contributors](https://github.com/all-contributors/all-contributors) specification. Contributions of any kind welcome!
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