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Onscreen Quests Show Internal IDs, not Text #30

@TheDaviot

Description

@TheDaviot

Describe the bug
On RPGMaker games that use an onscreen text box with the current goals/quests, running the game through RGM-L will cause the quests to only display their internal IDs, not the intended text.

To Reproduce
Steps to reproduce the behavior:

  1. Run rpgmaker-linux for an applicable game (MV?) from the command line/terminal or bash script.
  2. Reach point where objectives are onscreen.
  3. See error

Expected behavior
Regular informative quest/objective text. Text displays normally for affected games if launched through WINE instead.

Screenshots
Please See Attached(2).
Using "rpgmaker-linux":
Image
Using standard WINE:
Image

Desktop (please complete the following information):

  • Linux Mint 22.1 x64

Does the game crash at startup?
No.

Do other games launch with the same issue?
Yes, if they use the quest feature. Launching affected games through WINE displays text normally.

Are you using the compatibility tool to run in the steam platform?
No, just using the standalone form via the terminal.

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