Skip to content

Commit 5d3f5c1

Browse files
committed
Add controller UI support from-scratch
1 parent b03bef6 commit 5d3f5c1

File tree

4 files changed

+160
-56
lines changed

4 files changed

+160
-56
lines changed

menus/game_modes.py

Lines changed: 10 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -1,37 +1,36 @@
11
import json
2+
23
from utils.constants import game_modes
4+
from utils.utils import FocusView
5+
36
from ursina import *
47

5-
class GameModeSelector:
8+
class GameModeSelector(FocusView):
69
def __init__(self, rpc):
10+
super().__init__(model='cube', color=color.dark_gray, scale=(1.8, 1.2), z=1)
11+
712
self.rpc = rpc
813
rpc.update(state='In Game Mode Selector', details='Selecting Game Mode Selector', start=rpc.start_time)
914

10-
self.data = json.load(open('settings.json'))
11-
12-
self.main = Entity(parent=camera.ui, model='cube', color=color.dark_gray, scale=(1.8, 1.2), z=1)
1315
self.back_button = Button('Back', parent=camera.ui, color=color.gray, scale=(.1, .05), position=(-.8, .45), on_click=self.exit)
1416
self.title_label = Text(text="Select a mode to play.", position=(-0.4, 0.425), scale=3)
1517

16-
self.ui = [self.main, self.back_button, self.title_label]
17-
1818
y = 0.2
1919

2020
for game_mode in game_modes:
2121
button = Button(text=game_mode, scale_x=1, scale_y=0.15, text_size=2, position=(0, y), on_click=lambda game_mode=game_mode: self.play(game_mode))
2222
self.ui.append(button)
2323
y -= 0.16
24+
25+
self.ui.extend([self.back_button, self.title_label, self.main])
26+
27+
self.detect_focusable_widgets()
2428

2529
def play(self, game_mode):
2630
self.hide()
2731
from game.game import Game
2832
Game(self.rpc, game_mode.lower())
2933

30-
def hide(self):
31-
for e in self.ui:
32-
destroy(e)
33-
self.ui.clear()
34-
3534
def exit(self):
3635
self.hide()
3736
from menus.main import Main

menus/main.py

Lines changed: 17 additions & 25 deletions
Original file line numberDiff line numberDiff line change
@@ -1,17 +1,14 @@
11
from ursina import *
2-
import pypresence, asyncio, json
3-
from utils.utils import FakePyPresence
4-
from utils.constants import discord_presence_id
52

6-
class MenuButton(Button):
7-
def __init__(self, text='', **kwargs):
8-
super().__init__(text, scale=(.25, .075), highlight_color=color.azure, **kwargs)
3+
import pypresence, asyncio, json
94

10-
for key, value in kwargs.items():
11-
setattr(self, key, value)
5+
from utils.utils import FakePyPresence, MenuButton, FocusView
6+
from utils.constants import discord_presence_id
127

13-
class Main():
8+
class Main(FocusView):
149
def __init__(self, pypresence_client=None) -> None:
10+
super().__init__(y=.15)
11+
1512
self.pypresence_client = pypresence_client
1613

1714
with open("settings.json", "r") as file:
@@ -55,15 +52,17 @@ def __init__(self, pypresence_client=None) -> None:
5552
self.pypresence_client.update(state='In Main Menu', details='In Main Menu')
5653

5754
button_spacing = .075 * 1.25
58-
59-
self.menu_parent = Entity(parent=camera.ui, y=.15)
60-
self.main_menu = Entity(parent=self.menu_parent)
6155

62-
self.title_label = Text("Aim Trainer", parent=self.main_menu, y=-0.01 * button_spacing, scale=3, x=-.2)
63-
self.high_score_label = Text(f"High Score: {self.high_score}", parent=self.main_menu, scale=1.25, y=-1 * button_spacing, x=-.12)
64-
self.play_button = MenuButton('Play', on_click=Func(self.play), parent=self.main_menu, y=-2 * button_spacing)
65-
self.settings_button = MenuButton('Settings', on_click=Func(self.settings), parent=self.main_menu, y=-3 * button_spacing)
66-
self.quit_button = MenuButton('Quit', on_click=Sequence(Wait(.01), Func(application.quit)), parent=self.main_menu, y=-4 * button_spacing)
56+
self.title_label = Text("Aim Trainer", parent=self.main, y=-0.01 * button_spacing, scale=3, x=-.2)
57+
self.high_score_label = Text(f"High Score: {self.high_score}", parent=self.main, scale=1.25, y=-1 * button_spacing, x=-.12)
58+
59+
self.play_button = MenuButton('Play', on_click=Func(self.play), parent=self.main, y=-2 * button_spacing)
60+
self.settings_button = MenuButton('Settings', on_click=Func(self.settings), parent=self.main, y=-3 * button_spacing)
61+
self.quit_button = MenuButton('Quit', on_click=Sequence(Wait(.01), Func(application.quit)), parent=self.main, y=-4 * button_spacing)
62+
63+
self.ui = [self.title_label, self.high_score_label, self.play_button, self.settings_button, self.quit_button]
64+
65+
self.detect_focusable_widgets()
6766

6867
def play(self):
6968
self.hide()
@@ -73,11 +72,4 @@ def play(self):
7372
def settings(self):
7473
self.hide()
7574
from menus.settings import Settings
76-
Settings(self.pypresence_client)
77-
78-
def hide(self):
79-
destroy(self.play_button)
80-
destroy(self.settings_button)
81-
destroy(self.quit_button)
82-
destroy(self.main_menu)
83-
destroy(self.menu_parent)
75+
Settings(self.pypresence_client)

menus/settings.py

Lines changed: 29 additions & 18 deletions
Original file line numberDiff line numberDiff line change
@@ -4,28 +4,28 @@
44
from ursina.prefabs.button_group import ButtonGroup
55

66
import pypresence, json, copy
7-
from utils.utils import FakePyPresence, Dropdown, FileManager, is_float
7+
8+
from utils.utils import FakePyPresence, Dropdown, FileManager, FocusView, is_float
89
from utils.constants import discord_presence_id, settings, settings_start_category
910
from utils.preload import music_sound
1011

11-
class Settings:
12+
class Settings(FocusView):
1213
def __init__(self, rpc):
14+
super().__init__(model='cube', color=color.dark_gray, scale=(1.8, 1.2), z=1)
15+
1316
self.rpc = rpc
1417
rpc.update(state='In Settings', details='Modifying Settings', start=rpc.start_time)
1518

1619
self.data = json.load(open('settings.json'))
1720
self.edits = {}
1821
self.category = settings_start_category
19-
20-
self.main = Entity(parent=camera.ui, model='cube', color=color.dark_gray, scale=(1.8, 1.2), z=1)
2122

22-
self.back_button = Button('Back', parent=camera.ui, color=color.gray, scale=(.1, .05), position=(-.8, .45), on_click=self.exit)
23+
self.ui = [self.main]
2324

2425
self.category_group = ButtonGroup(tuple(settings.keys()), default=self.category, spacing=(.25, 0, 0))
2526
self.category_group.on_value_changed = lambda: self.show(self.category_group.value)
2627
self.category_group.position = (-.6, .4)
27-
28-
self.ui = [self.main, self.back_button, self.category_group]
28+
self.ui.append(self.category_group)
2929

3030
self.weapon_dmg_inputs = {}
3131
self.weapon_atk_speed_inputs = {}
@@ -39,8 +39,14 @@ def __init__(self, rpc):
3939
self.enemy_img_path_buttons = {}
4040
self.enemy_remove_buttons = {}
4141

42+
self.back_button = Button('Back', parent=camera.ui, color=color.gray, scale=(.1, .05), position=(-.8, .45), on_click=self.exit)
43+
4244
self.show(self.category)
4345

46+
self.ui.append(self.back_button)
47+
48+
self.detect_focusable_widgets()
49+
4450
def show(self, category):
4551
self.clear()
4652
self.category = category
@@ -66,13 +72,13 @@ def show(self, category):
6672
if type == 'bool':
6773
bool_button_group = ButtonGroup(('OFF', 'ON'), default='ON' if val else 'OFF', spacing=(.1, 0, 0))
6874
bool_button_group.position = (.2, y)
69-
bool_button_group.on_value_changed = lambda bool_button_group=bool_button_group, n=name: self.update(n, bool_button_group.value == 'ON')
75+
bool_button_group.on_value_changed = lambda bool_button_group=bool_button_group, n=name: self.update_settings(n, bool_button_group.value == 'ON')
7076
self.ui.append(bool_button_group)
7177

7278
elif type == 'slider':
73-
slider = ThinSlider(text=name, min=info['min'], max=info['max'], default=val, dynamic=True)
79+
slider = ThinSlider(min=info['min'], max=info['max'], default=val, dynamic=True)
7480
slider.position = (.2, y)
75-
slider.on_value_changed = lambda slider=slider, n=name: self.update(n, int(slider.value))
81+
slider.on_value_changed = lambda slider=slider, n=name: self.update_settings(n, int(slider.value))
7682
self.ui.append(slider)
7783

7884
elif type == "option":
@@ -100,10 +106,12 @@ def show(self, category):
100106
self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes)
101107
self.ui.append(self.apply_button)
102108

109+
self.detect_focusable_widgets()
110+
103111
def directory_selected(self, btn, name, value):
104112
btn.text = f"Select Directory ({value})"
105113

106-
self.update(name, value)
114+
self.update_settings(name, value)
107115

108116
def select_directory(self, btn, name):
109117
self.dir_file_manager = FileManager(return_folders=True, z=-1)
@@ -123,9 +131,9 @@ def select_image_file(self, btn, name, item_type):
123131
def dropdown_update(self, n, dropdown_menu, btn):
124132
dropdown_menu.text = btn.text
125133

126-
self.update(n, btn.text)
134+
self.update_settings(n, btn.text)
127135

128-
def update(self, name, value):
136+
def update_settings(self, name, value):
129137
self.edits[settings[self.category][name]['config_key']] = value
130138

131139
def apply_changes(self):
@@ -255,6 +263,8 @@ def enemies(self):
255263
self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes)
256264
self.ui.append(self.apply_button)
257265

266+
self.detect_focusable_widgets()
267+
258268
def weapons(self):
259269
y = .3
260270

@@ -295,16 +305,15 @@ def weapons(self):
295305
self.apply_button = Button('Apply', parent=camera.ui, color=color.green, scale=(.15, .08), position=(.6, -.4), on_click=self.apply_changes)
296306
self.ui.append(self.apply_button)
297307

308+
self.detect_focusable_widgets()
309+
298310
def clear(self):
299311
for e in list(self.ui):
300312
if e not in (self.main, self.back_button, self.category_group):
301313
destroy(e)
302314
self.ui.remove(e)
303315

304-
def hide(self):
305-
for e in self.ui:
306-
destroy(e)
307-
self.ui.clear()
316+
self.detect_focusable_widgets()
308317

309318
def exit(self):
310319
self.hide()
@@ -339,4 +348,6 @@ def credits(self):
339348

340349
self.credits_label = Text(text=text, parent=camera.ui, position=(0, 0), origin=(0, 0), scale=font_size, color=color.white)
341350
self.credits_label.type = 'credits_text'
342-
self.ui.append(self.credits_label)
351+
self.ui.append(self.credits_label)
352+
353+
self.detect_focusable_widgets()

utils/utils.py

Lines changed: 104 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
11
from panda3d.core import GraphicsPipeSelection
2-
from ursina.prefabs.dropdown_menu import DropdownMenu
2+
from ursina.prefabs.dropdown_menu import DropdownMenu, DropdownMenuButton
33
from ursina.prefabs.file_browser import FileBrowser
44
from ursina.prefabs.first_person_controller import FirstPersonController
55
from ursina import *
@@ -34,9 +34,11 @@ def __init__(self, text='', buttons = None, **kwargs):
3434

3535
self.scale = (.4,.04)
3636

37-
3837
def on_mouse_enter(self):
3938
...
39+
40+
def update(self):
41+
...
4042

4143
def input(self, key):
4244
super().input(key)
@@ -80,6 +82,106 @@ def is_float(string):
8082
except ValueError:
8183
return False
8284

85+
class MenuButton(Button):
86+
def __init__(self, text='', **kwargs):
87+
super().__init__(text, scale=(.25, .075), highlight_color=color.azure, **kwargs)
88+
89+
for key, value in kwargs.items():
90+
setattr(self, key, value)
91+
92+
class FocusView():
93+
def __init__(self, **kwargs):
94+
self.ui = []
95+
self.focusable_widgets = []
96+
self.button_group_buttons = {}
97+
self.focused_index = -1
98+
99+
self.main = Entity(parent=camera.ui, **kwargs)
100+
self.main.update = self.update
101+
self.main.input = self.input
102+
self.previously_focused_index = -1
103+
104+
def detect_focusable_widgets(self):
105+
self.focusable_widgets = []
106+
self.button_group_buttons = {}
107+
108+
n = 0
109+
110+
for entity in self.ui:
111+
if isinstance(entity, (MenuButton, Dropdown, Button, InputField, DropdownMenuButton)):
112+
self.focusable_widgets.append(entity)
113+
n += 1
114+
elif isinstance(entity, ButtonGroup):
115+
for button in entity.buttons:
116+
self.focusable_widgets.append(button)
117+
self.button_group_buttons[n] = entity
118+
n += 1
119+
120+
def update(self):
121+
if self.focused_index != self.previously_focused_index:
122+
self.focusable_widgets[self.previously_focused_index].model.setColorScale(self.focusable_widgets[self.previously_focused_index].color) # reset previous focus
123+
124+
try:
125+
self.focusable_widgets[self.focused_index].model.setColorScale(self.focusable_widgets[self.focused_index].highlight_color) # create new focus
126+
self.previously_focused_index = self.focused_index # keep previous focused index
127+
except:
128+
pass
129+
130+
def input(self, key):
131+
if key == "gamepad dpad down" or key == "gamepad dpad right":
132+
self.focused_index += 1
133+
if self.focused_index > len(self.focusable_widgets) - 1:
134+
self.focused_index = 0
135+
136+
elif key == "gamepad dpad up" or key == "gamepad dpad left":
137+
self.focused_index -= 1
138+
if self.focused_index < 0:
139+
self.focused_index = len(self.focusable_widgets) - 1
140+
141+
elif key == "gamepad a":
142+
if self.focused_index < 0:
143+
self.focused_index = 0
144+
145+
focused_widget = self.focusable_widgets[self.focused_index]
146+
147+
focused_widget.model.setColorScale(focused_widget.pressed_color)
148+
focused_widget.model.setScale(Vec3(focused_widget.pressed_scale, focused_widget.pressed_scale, 1))
149+
if focused_widget.pressed_sound:
150+
if isinstance(focused_widget.pressed_sound, Audio):
151+
focused_widget.pressed_sound.play()
152+
elif isinstance(focused_widget.pressed_sound, str):
153+
Audio(focused_widget.pressed_sound, auto_destroy=True)
154+
155+
if isinstance(focused_widget, Dropdown):
156+
if not focused_widget.buttons[0].enabled:
157+
focused_widget.open()
158+
else:
159+
focused_widget.close()
160+
161+
elif self.focused_index in self.button_group_buttons:
162+
button_group = self.button_group_buttons[self.focused_index]
163+
button_group.select(self.focusable_widgets[self.focused_index])
164+
else:
165+
if focused_widget.on_click:
166+
focused_widget.on_click()
167+
168+
elif key == "gamepad a up":
169+
if self.focused_index < 0:
170+
self.focused_index = 0
171+
172+
focused_widget = self.focusable_widgets[self.focused_index]
173+
174+
focused_widget.model.setColorScale(focused_widget.highlight_color)
175+
focused_widget.model.setScale(Vec3(focused_widget.highlight_scale, focused_widget.highlight_scale, 1))
176+
177+
def hide(self):
178+
for entity in self.ui:
179+
destroy(entity)
180+
181+
self.ui.clear()
182+
183+
destroy(self.main)
184+
83185
class FixedFirstPersonController(FirstPersonController):
84186
def update(self):
85187
self.rotation_y += mouse.velocity[0] * self.mouse_sensitivity[1]

0 commit comments

Comments
 (0)