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Description
Update Manager Local Stutter Issue
Details:
As of this writing this bug has happened ONLY once and is very bizzare. The UpdateManagerLocal started to stutter. Does NOT matter how many objects were in the manager or the number of updates. Having only 1 object with NumUpdate 1 still caused stutter. The only way to fix this as of now is to create a new UpdateManagerLocal with similar settings to the bugged one and then removing the bugged UpdateManagerLocal. This is the most confusing part which is creating a new UpdateManagerLocal with similar settings seems to solve the issue.
Replicate:
Not sure how to replicate.
Cause:
Not sure what caused it but will keep the bug in mind to understand why that happened. As of now my hunch is that CodeOptPro somehow does not flush the previous data correctly and some bleeding is happening. Next time will close Unity and open again to see if my hunch is right.
Fixed:
TBF