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Thank you for your work on porting the library over to Rust, it has a lot of potential to simplify voronoi diagram generation in Rust. We've been experimenting with using this library to generate the voronoi diagrams for our application, which so far has resulted in identical output to the C++ version. One issue is that this library is roughly 2x slower
C++ voronoi: cells:180844, edges:1084654, vertices:361494, in: 1969ms
Rust voronoi: cells:180844, edges:1084654, vertices:361494, in: 3922ms
Do you have any optimizations in mind? Are there any settings we can tweak?
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