@@ -20,10 +20,10 @@ Note: All versions of this plugin use the same source files.
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- [ Features] ( #features )
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- [ Installation] ( #installation )
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- [ Usage] ( #usage )
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+ - [ Blueprints Library] ( #blueprints-library )
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+ - [ Blueprint Example] ( #blueprint-example )
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- [ Python Library] ( #python-library )
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- - [ Blueprints] ( #blueprints )
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- - [ Example Usage:] ( #example-usage )
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- - [ Simple(ish) Python Example] ( #simpleish-python-example )
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+ - [ Simple(ish) Python Example] ( #simpleish-python-example )
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- [ Prerequisites] ( #prerequisites )
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- [ License] ( #license )
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- [ Contributing] ( #contributing )
@@ -69,20 +69,13 @@ Or use the included `RebuildPlugin.bat` to auto-build the plugin for a new versi
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## Usage
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- ### Python Library
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-
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- The plugin provides a convenient ` LayeredMaterialLibrary ` class with static methods for material manipulation. When
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- the plugin is added to your project, you can access it via:
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-
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- ` from layered_material_library import LayeredMaterialLibrary `
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-
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- ### Blueprints
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+ ### Blueprints Library
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The plugin provides the following Blueprint nodes for Editor Utility Widgets:
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![ Blueprint Nodes] ( docs/images/blueprint_nodes.png )
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- ### Example Usage:
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+ ### Blueprint Example
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This example would check if a material is layered, if it is, add a new material layer, get the count, and assign
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a specific material layer asset to it.
@@ -92,7 +85,14 @@ not in-game.
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![ Blueprint Example] ( docs/images/blueprint_example.png )
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- ## Simple(ish) Python Example
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+ ### Python Library
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+
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+ The plugin provides a convenient ` LayeredMaterialLibrary ` class with static methods for material manipulation. When
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+ the plugin is added to your project, you can access it via:
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+
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+ ` from layered_material_library import LayeredMaterialLibrary `
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+
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+ ### Simple(ish) Python Example
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The following example shows a way to approach using the python library that comes with the plugin.
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While it only shows the process of getting and setting values on a Material Layer, it works almost
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