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README.md

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- [Features](#features)
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- [Installation](#installation)
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- [Usage](#usage)
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- [Blueprints Library](#blueprints-library)
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- [Blueprint Example](#blueprint-example)
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- [Python Library](#python-library)
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- [Blueprints](#blueprints)
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- [Example Usage:](#example-usage)
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- [Simple(ish) Python Example](#simpleish-python-example)
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- [Simple(ish) Python Example](#simpleish-python-example)
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- [Prerequisites](#prerequisites)
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- [License](#license)
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- [Contributing](#contributing)
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## Usage
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### Python Library
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The plugin provides a convenient `LayeredMaterialLibrary` class with static methods for material manipulation. When
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the plugin is added to your project, you can access it via:
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`from layered_material_library import LayeredMaterialLibrary`
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### Blueprints
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### Blueprints Library
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The plugin provides the following Blueprint nodes for Editor Utility Widgets:
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![Blueprint Nodes](docs/images/blueprint_nodes.png)
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### Example Usage:
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### Blueprint Example
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This example would check if a material is layered, if it is, add a new material layer, get the count, and assign
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a specific material layer asset to it.
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![Blueprint Example](docs/images/blueprint_example.png)
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## Simple(ish) Python Example
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### Python Library
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The plugin provides a convenient `LayeredMaterialLibrary` class with static methods for material manipulation. When
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the plugin is added to your project, you can access it via:
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`from layered_material_library import LayeredMaterialLibrary`
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### Simple(ish) Python Example
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The following example shows a way to approach using the python library that comes with the plugin.
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While it only shows the process of getting and setting values on a Material Layer, it works almost

docs/index.md

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- [Features](#features)
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- [Installation](#installation)
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- [Usage](#usage)
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- [Blueprints Library](#blueprints-library)
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- [Blueprint Example](#blueprint-example)
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- [Python Library](#python-library)
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- [Blueprints](#blueprints)
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- [Example Usage:](#example-usage)
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- [Simple(ish) Python Example](#simpleish-python-example)
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- [Simple(ish) Python Example](#simpleish-python-example)
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- [Prerequisites](#prerequisites)
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- [License](#license)
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- [Contributing](#contributing)
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## Usage
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### Python Library
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The plugin provides a convenient `LayeredMaterialLibrary` class with static methods for material manipulation. When
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the plugin is added to your project, you can access it via:
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`from layered_material_library import LayeredMaterialLibrary`
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### Blueprints
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### Blueprints Library
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The plugin provides the following Blueprint nodes for Editor Utility Widgets:
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![Blueprint Nodes](images/blueprint_nodes.png)
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### Example Usage:
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### Blueprint Example
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This example would check if a material is layered, if it is, add a new material layer, get the count, and assign
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a specific material layer asset to it.
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![Blueprint Example](images/blueprint_example.png)
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## Simple(ish) Python Example
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### Python Library
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The plugin provides a convenient `LayeredMaterialLibrary` class with static methods for material manipulation. When
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the plugin is added to your project, you can access it via:
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`from layered_material_library import LayeredMaterialLibrary`
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### Simple(ish) Python Example
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The following example shows a way to approach using the python library that comes with the plugin.
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While it only shows the process of getting and setting values on a Material Layer, it works almost

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