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README.md

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RFCRAND_README.pdf

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Rhye's and Fall RAND/Assets/Python/Barbs.py

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -193,7 +193,7 @@ def checkTurn(self, iGameTurn):
193193
if (iGameTurn >= con.i300AD and iGameTurn <= con.i900AD):
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self.spawnUnitsArea( iBarbarian, (iAfricaWestX, iAfricaSouthY), (iAfricaEastX, iAfricaNorthY), iAfricaAreaID, con.iCamelArcher, 2 + iHandicap, iGameTurn, 10, 0, utils.outerInvasion, 0)
195195
if (iGameTurn >= con.i190AD and iGameTurn <= con.i1800AD):
196-
self.spawnUnitsArea( iBarbarian, (iAfricaWestX, iAfricaSouthY), (iAfricaEastX, iAfricaNorthY), iAfricaAreaID, con.iCamelArcher, 2 + iHandicap, iGameTurn, 13, 4, utils.outerInvasion, 0)
196+
self.spawnUnitsArea( iBarbarian, (iAfricaWestX, iAfricaSouthY), (iAfricaEastX, iAfricaNorthY), iAfricaAreaID, con.iCamelArcher, 2 + iHandicap, iGameTurn, 11, 4, utils.outerInvasion, 0)
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#celts
@@ -204,7 +204,7 @@ def checkTurn(self, iGameTurn):
204204

205205
#norse
206206
if (iGameTurn >= con.i650BC and iGameTurn <= con.i550AD):
207-
self.spawnUnits( iCeltia, (iEurasiaWestX, iNEurasiaSouthY), (iEurasiaEastX, iNEurasiaNorthY), con.iGalley, 1, iGameTurn, 20, 0, utils.outerCoastSpawn, 2)
207+
self.spawnUnits( iCeltia, (iEurasiaWestX, iNEurasiaSouthY), (iEurasiaEastX, iNEurasiaNorthY), con.iGalley, 1, iGameTurn, 20, 0, utils.outerSeaSpawn, 2)
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#African natives
@@ -222,7 +222,7 @@ def checkTurn(self, iGameTurn):
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223223
#pirates in Mediterranean
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if (iGameTurn >= con.i210BC and iGameTurn <= con.i50AD):
225-
self.spawnUnits( iBarbarian, (iEurasiaWestX, iSEurasiaSouthY), (iEurasiaEastX, iSEurasiaNorthY), con.iTrireme, 1, iGameTurn, 8, 0, utils.outerCoastSpawn, 2)
225+
self.spawnUnits( iBarbarian, (iEurasiaWestX, iSEurasiaSouthY), (iEurasiaEastX, iSEurasiaNorthY), con.iTrireme, 1, iGameTurn, 8, 0, utils.outerSeaSpawn, 2)
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Rhye's and Fall RAND/Assets/Python/CityNameManager.py

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -903,7 +903,7 @@
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"-1"
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),(
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"Qu&#233;bec", #(1608)
906-
"B&#226;ton-Rouge", #(1699)
906+
"Bâton-Rouge", #(1699)
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"St.Louis", #(1703)
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"Fort D&#233;troit", #(1701)
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"Tadoussac", #(1599)
@@ -1311,7 +1311,7 @@
13111311
"Bragan&#231;a",
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"&#201;vora",
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#"Silves",
1314-
"Santar&#233;m",
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"Santarém",
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"Leiria",
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"Viseu",
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"Lamego",
@@ -1386,7 +1386,7 @@
13861386
"D&#237;li",# (in Timor-Leste)
13871387
#"Vit&#243;ria",
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"Rio Grande de S&#227;o Pedro",#pampa in south brazil
1389-
"Bissau",#Guin&#233;-Bissau
1389+
"Bissau",#Guiné-Bissau
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"Louren&#231;o Marques",# (Maputo in Mo&#231;ambique)
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"Dam&#227;o",# (Daman in India)
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#Some important coastal cities, conquered/developed/occupied but not founded by the portuguese:
@@ -3134,7 +3134,7 @@ def renameCities(self, city, iNewOwner):
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elif sName == 'Willkapampa':
31353135
city.setName('Vilcabamba', False)
31363136
elif sName == 'Wantar Chawin':
3137-
city.setName('Chav&#237;n de Hu&#225;ntar', False)
3137+
city.setName('Chavín de Hu&#225;ntar', False)
31383138
elif sName == 'Punu':
31393139
city.setName('Puno', False)
31403140
elif (sName == 'G&#234;nes' or sName == 'Genua'):
@@ -4235,7 +4235,7 @@ def renameCities(self, city, iNewOwner):
42354235
elif sName == 'Willkapampa':
42364236
city.setName('Vilcabamba', False)
42374237
elif sName == 'Wantar Chawin':
4238-
city.setName('Chav&#237;n de Hu&#225;ntar', False)
4238+
city.setName('Chavín de Hu&#225;ntar', False)
42394239
elif sName == 'Punu':
42404240
city.setName('Puno', False)
42414241

@@ -4300,7 +4300,7 @@ def renameCities(self, city, iNewOwner):
43004300
## city.setName('Jauja', False)
43014301
## elif sName == 'Vilcabamba':
43024302
## city.setName('Willkapampa', False)
4303-
## elif sName == 'Chav&#237;n de Hu&#225;ntar':
4303+
## elif sName == 'Chavín de Hu&#225;ntar':
43044304
## city.setName('Wantar Chawin', False)
43054305
## elif sName == 'Puno':
43064306
## city.setName('Punu', False)

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