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Merge pull request #11126 from Treidexy/patch-1
Fixed typo in high_level_multiplayer.rst
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tutorials/networking/high_level_multiplayer.rst

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@@ -102,7 +102,7 @@ High-level networking in Godot is managed by the :ref:`SceneTree <class_SceneTre
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Each node has a ``multiplayer`` property, which is a reference to the ``MultiplayerAPI`` instance configured for it
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by the scene tree. Initially, every node is configured with the same default ``MultiplayerAPI`` object.
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It is possible to create a new ``MultiplayerAPI`` object and assign it to a ``NodePath`` in the the scene tree,
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It is possible to create a new ``MultiplayerAPI`` object and assign it to a ``NodePath`` in the scene tree,
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which will override ``multiplayer`` for the node at that path and all of its descendants.
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This allows sibling nodes to be configured with different peers, which makes it possible to run a server
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and a client simultaneously in one instance of Godot.

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