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Add pages on exporting and compiling for visionOS
Since the instructions are basically identical to iOS, this links to the respective iOS exporting/compiling pages (with a reminder that visionOS support is still limited for now).
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.. _doc_compiling_for_visionos:
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Compiling for visionOS
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======================
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.. seealso::
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This page describes how to compile visionOS export template binaries from source.
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If you're looking to export your project to visionOS instead, read :ref:`doc_exporting_for_visionos`.
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Compiling instructions for visionOS are identical to :ref:`doc_compiling_for_ios`,
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except you should replace instances of the ``ios`` platform name with ``visionos``
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in SCons options. See the linked page for details.
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.. _doc_exporting_for_visionos:
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Exporting for visionOS
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======================
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.. seealso::
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This page describes how to export a Godot project to visionOS.
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If you're looking to compile export template binaries from source instead,
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read :ref:`doc_compiling_for_visionos`.
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Exporting instructions for visionOS are identical to :ref:`doc_compiling_for_ios`,
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except you should add a **visionOS** export preset instead of **iOS**.
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See the linked page for details.
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.. note::
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Note that currently, only exporting an application for use on a flat
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plane within the headset is supported. Immersive experiences are not supported.

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