diff --git a/tutorials/migrating/upgrading_to_godot_4.4.rst b/tutorials/migrating/upgrading_to_godot_4.4.rst index 1e3f455483c..af838b9b7e8 100644 --- a/tutorials/migrating/upgrading_to_godot_4.4.rst +++ b/tutorials/migrating/upgrading_to_godot_4.4.rst @@ -55,8 +55,28 @@ Method ``post`` adds a new ``count`` optional parameter Method ``standardize_locale`` adds a new ``add_defaults`` optional parameter |✔️| |✔️ with compat| |✔️ with compat| `GH-98972`_ ======================================================================================================================== =================== ==================== ==================== ============ +**Export annotations** + +.. warning:: + + The behavior of ``@export_file`` changed in Godot 4.4. When assigning a new value + from the Inspector, the path is now stored and returned as a ``uid://`` reference + instead of the traditional ``res://`` path. This is a **breaking change** and may + cause issues if you're expecting ``res://``-based paths in scripts or serialized + files. This change was introduced in + `PR #105414 `_. + + For example, exported arrays of files may now contain a mix of ``uid://`` and + ``res://`` paths, especially if they were partially edited in the Inspector. + + In 4.4, the only way to retain the ``res://`` format is to **manually edit** the + `.tscn` or `.tres` files in a text editor. Starting in Godot 4.5, a new annotation + ``@export_file_path`` can be used to explicitly retain the old behavior and export + raw ``res://`` paths. + .. [#f1] Default buffer size in 4.3 is ``1024``. +9 GUI nodes ~~~~~~~~~