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In this case we could expose We could also provide its inverse i.e. |
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Given a polygon reference
polyRef
(a number) we can visualise it usingtile.detailMeshes(tilePolyIndex)
as ingetDebugNavMesh
.In particular:
polyRef
is global over the entire navMesh0 ≤ tilePolyIndex < tile.polyCount()
.In order to map between them I am currently building a lookup from
poly.raw.ptr
to each respectivetilePolyIndex
. I also have to update this lookup whenever a tile changes e.g. add/remove obstacle.Is there a better way?
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