Replies: 2 comments
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Hey, apologies for the late response. From your edit it sounds like you've resolved your issue? Is this export you're using created with
Let me know if you're still running into issues! |
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Yeah it was used with RecastDemo directly. I just didn't see any examples specifically using files exported from RecastDemo. I forgot that the coordinates for the meshes are inverted in this particular game. Once I did that it did seem to return the correct data. Thank you for the response though! 😃 |
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Are you able to import the
.bin
file directly from exported files in recast? I am having trouble getting it to find any kind ofrefPoly
orpath
from any file I know works using C library directly. I am also unsure if when you import do you have to run a generator on the import, or can you just query the import directly. I tried to check the examples pages, but I couldn't find any code for the examplesI apologize in advance if I am doing this incorrect.
I eventually realized it works fine. I just had to invert some of the coordinates so it actually was not finding paths. I was under the impression the
.bin
files might be different data or interpreted differently. 👍Beta Was this translation helpful? Give feedback.
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