Stitching Multiple navGens #450
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niko-dellic
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It's possible to add/remove/replace "tiles" in a tiled navMesh, which amounts to the same thing: const navMesh = new NavMesh()
navMesh.initTiled(navMeshParams)
// ...
navMesh.removeTile(...)
navMesh.addTile(...) There's a dynamic navmesh demo here, which I am currently trying to replicate. |
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I'm not sure whether non-tiled navmeshes amount to a "directed graph over triangles". |
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Is it possible to generate multiple navMeshes and then stitch them together into one navMesh?
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