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When i do the first animation it rotate well from 0 to 360 but on the second trigger on the same target it goes back and then stop and go to 360 ( so not a clean 0 to 360 rotation ).
rotate: [0,360], will always rotate from 0 to 360 deg, so if you re-trigger the animation on the same target mid-animation, it will immediately set the target back to 0 and start the animation again to 360.
When i do the first animation it rotate well from 0 to 360 but on the second trigger on the same target it goes back and then stop and go to 360 ( so not a clean 0 to 360 rotation ).
Maybe im doing something wrong :
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