fun getEnabled(index: Int): Boolean = GL30C.glIsEnabledi(GL30C.GL_BLEND, index) fun setEnabled(index: Int, enabled: Boolean /*also `= true`?*/) = when { enabled -> GL30C.glEnablei(GL30C.GL_BLEND, index) else -> GL30C.glDisablei(GL30C.GL_BLEND, index) } or fun isEnabled(index: Int): Boolean = GL30C.glIsEnabledi(GL30C.GL_BLEND, index) fun enable(index: Int) = GL30C.glEnablei(GL30C.GL_BLEND, index) fun disable(index: Int) = GL30C.glDisablei(GL30C.GL_BLEND, index)