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In MiniEngine, I observed that resources such as descriptor heaps, buffers, etc. are managed by CommandContext of a specific command list type. In fact, linear allocators, dynamic descriptor heaps, etc. also reclaim resources based on the Fence value of a specific command queue.
When building DirectX12 applications, is it possible that different types of command queues access the same resource? Or are the resources of different command queues usually managed separately?