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EDrawMode mDrawMode = EDrawMode::Triangles; ///< Property: 'DrawMode' The draw mode that should be used to draw the shapes
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ECullMode mCullMode = ECullMode::Back; ///< Property: 'CullMode' The triangle cull mode to use
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EPolygonMode mPolygonMode = EPolygonMode::Fill; ///< Property: 'PolygonMode' The polygon mode to use, fill is always available and should be the default
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private:
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nap::RenderService* mRenderService = nullptr; ///< Handle to the render service
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std::unique_ptr<MeshInstance> mMeshInstance; ///< The mesh instance to construct
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