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Description
The game is built on Windows 10 VS2015 environment with https://github.com/nillerusr/source-engine/wiki/How-to-build , for Windows. I use the game asset files extracted from "main.22.com.nvidia.valvesoftware.halflife2.obb" and "patch.22.com.nvidia.valvesoftware.halflife2.obb". The game crashed on startup. After the game crashed, there is a "engine.log" file in the same folder of "hl2_launcher.exe". Here is the engine log:
`>>> Engine(arch:i386 commit:ba90de2) started at Wed Nov 2 17:36:52 2022
[0.1062] LoadLibrary: pModule: sourcevr.dll, path: D:\source_engine/bin/sourcevr.dll
[0.1062] AppFramework : Unable to load module sourcevr.dll!
[0.1063] LoadLibrary: pModule: shaderapidx9.dll, path: D:\source_engine/bin/shaderapidx9.dll
[0.1063] LoadLibrary: pModule: video_quicktime, path: D:\source_engine/bin/video_quicktime
[0.1063] LoadLibrary: pModule: video_bink, path: D:\source_engine/bin/video_bink
[0.1080] Using Breakpad minidump system. Version: 0 AppID: 220
[0.1092] filesystem BaseDir: D:\source_engine
[0.2330] Did not detect any valid joysticks.
[0.2353] LoadLibrary: pModule: USER32.dll, path: D:\source_engine/bin/USER32.dll
[0.2374] LoadLibrary: pModule: stdshader_dbg.dll, path: D:\source_engine/bin/stdshader_dbg.dll
[0.2392] LoadLibrary: pModule: stdshader_dx6.dll, path: D:\source_engine/bin/stdshader_dx6.dll
[0.2418] LoadLibrary: pModule: stdshader_dx7.dll, path: D:\source_engine/bin/stdshader_dx7.dll
[0.2447] LoadLibrary: pModule: stdshader_dx8.dll, path: D:\source_engine/bin/stdshader_dx8.dll
[0.2513] Convar mat_specular has conflicting FCVAR_CHEAT flags (child: FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)
[0.2815] LoadLibrary: pModule: unicode, path: D:\source_engine/bin/unicode
[0.7463] Error: Material "__background" uses unknown shader "UnlitGeneric_DX8"
`
I tried replacing these background files in (hl2/materials/console/*) with the files on a PC version of HL2, ang the problem still occurs.