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Description
The soundscapes
are crashing the game. A temporary workaround is to open the soundscapes list file hl2\scripts\soundscapes_manifest.txt
, and empty the list. Then the game won't crash. Of course the sound effects will gone.
engine.dll!PSET_GetNextN(pset_t * ppset, portable_samplepair_t * pbuffer, int SampleCount, int op) Line 5555 C++
engine.dll!DSP_ProcessStereoToMono(dsp_t * pdsp, portable_samplepair_t * pbfront, portable_samplepair_t * pbrear, int sampleCount, bool bcrossfading) Line 7385 C++
engine.dll!DSP_Process(int idsp, portable_samplepair_t * pbfront, portable_samplepair_t * pbrear, portable_samplepair_t * pbcenter, int sampleCount) Line 8723 C++
engine.dll!CAudioDeviceBase::ApplyDSPEffects(int idsp, portable_samplepair_t * pbuffront, portable_samplepair_t * pbufrear, portable_samplepair_t * pbufcenter, int samplecount) Line 420 C++
engine.dll!MIX_PaintChannels(int endtime, bool bIsUnderwater) Line 2427 C++
engine.dll!S_Update_Guts(float mixAheadTime) Line 6538 C++
engine.dll!S_Update(const AudioState_t * pAudioState) Line 6325 C++
engine.dll!Host_RunFrame_Sound() Line 2914 C++
engine.dll!Host_RunFrame(float time) Line 3500 C++
engine.dll!Host_RunFrame(float time) Line 3616 C++
engine.dll!CHostState::State_Run(float frameTime) Line 505 C++
engine.dll!CHostState::FrameUpdate(float time) Line 649 C++
engine.dll!HostState_Frame(float time) Line 125 C++
engine.dll!CEngine::Frame() Line 432 C++
engine.dll!CEngineAPI::MainLoop() Line 1544 C++
engine.dll!CModAppSystemGroup::Main() Line 2113 C++
engine.dll!CAppSystemGroup::Run() Line 383 C++
engine.dll!CEngineAPI::RunListenServer() Line 1827 C++
engine.dll!StaticRunListenServer(void * arg) Line 1843 C++
tier0.dll!CatchAndWriteContext_t::Invoke() Line 379 C++
tier0.dll!CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t & ctx) Line 446 C++
tier0.dll!CatchAndWriteMiniDumpForVoidPtrFn(void(*)(void *) pfn, void * pv, bool bExitQuietly) Line 524 C++
engine.dll!CEngineAPI::Run() Line 1921 C++
launcher.dll!CAppSystemGroup::Run() Line 383 C++
launcher.dll!LauncherMain(HINSTANCE * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 1487 C++
hl2_launcher.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 141 C++