Hello!
I've been working on a game via Godot 4.1.1 using C#/.NET and it's just been me working on this game for some time. Some of my team members have had availability to start collaborating with me on this using Visual Studio Community 2022 and Github for version control, however, their Aseprite executable paths are different. This causes us to have to change the pathing every time we sync.
Any tips to get around this?