Skip to content

Middle import script stopped working because of the Godot change from paths to uuids. #40

@zomby138

Description

@zomby138

Image

When I add new asprite files to my Godot project, I can no longer get them to run my middle import script. But the asprite files that I already had in place continue to work.

I can see, if I open up the ".aseprite.import" files in notepad, that the old ones have the path stored to my middle import script, while the new ones just have a UUID. It looks to me like importality is trying to use the UUID as if it were a path and failing.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions