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After upgrading to Godot 4.4.1 C# from Godot 4.1.1, all AnimatedSprite2D nodes' SpriteFrames are not displaying properly:
I'm also seeing numerous duplicative warning messages stating:
W 0:00:01:249 parse_variant: Broken external resource! (index out of size)
<C++ Source> core/io/resource_format_binary.cpp:446 @ parse_variant()
I've done the following to try and troubleshoot:
Disable and re-enable Imporality
Rebuild, Clean, and Build my C# project
Recreate my C# Solution
When attempting to re-import an Aseprite file as an AnimatedSprite2D node, this does not fix the issue. Additionally, the bounding box for the node in the 2D game window is significantly smaller, even though the transform is still the same: