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Upgrading to Godot 4.4.1 C# causes Imported AnimatedSprite2D Sprite Frames to go Missing #42

@SubtleCue

Description

@SubtleCue

After upgrading to Godot 4.4.1 C# from Godot 4.1.1, all AnimatedSprite2D nodes' SpriteFrames are not displaying properly:

Image

I'm also seeing numerous duplicative warning messages stating:

W 0:00:01:249 parse_variant: Broken external resource! (index out of size)
<C++ Source> core/io/resource_format_binary.cpp:446 @ parse_variant()

I've done the following to try and troubleshoot:

  • Disable and re-enable Imporality
  • Rebuild, Clean, and Build my C# project
  • Recreate my C# Solution

When attempting to re-import an Aseprite file as an AnimatedSprite2D node, this does not fix the issue. Additionally, the bounding box for the node in the 2D game window is significantly smaller, even though the transform is still the same:

Image

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