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Help Wanted
omar edited this page Jul 6, 2018
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Currently looking for help with those things:
Features
- Viewport: The multi-viewport branch needs users/testers to move forward! (see Viewport branch and #1542)
Platform/Renderer Bindings
- Mac: imgui_impl_osx.mm need some love (#1873)
- Mac: Wanted a imgui_impl_metal Renderer. (#1873)
- Mac, iOS: Example_apple/ has been unmaintained, has too much difference from other examples+binding needs to be reworked. If we want to keep showcasing Synergy on the ios example this needs to be cleaned up and split.
- Mobile, Web: Wanted: Make sure the existing OpenGL renderers are compatible with whatever WebGL / GL ES versions those platform needs, or write separate renderers if needed.
- Mobile: Wanted imgui_impl_ios.cpp Platform Binding+Example for iOS (+ use existing renderer).
- Mobile: Wanted imgui_impl_android.cpp Platform Binding+Example for Android (+ use existing renderer).
- Web: Wanted imgui_impl_emscripten.cpp Platform Binding+Example for Emscripten (+ use existing renderer to create a new example). (#336)
- Viewport: DirectX12 bindings needs multi-viewport support (see Viewport branch and #1542).
- Viewport: Vulkan bindings needs to fix multi-viewport support (see Viewport branch and #1542): currently has Present issues.
External Language Bindings
- Many language bindings are not kept up to date (see https://github.com/ocornut/imgui/wiki/Links)
- Ideally, we could aim toward providing an official binding generator + an official C binding?
Community
- Help improving the wiki.
- Volunteers to moderate a Discourse forum dedicated to dear imgui.
Third-party Software
- GLFW: implement/solve https://github.com/glfw/glfw/issues/427 in GLFW to add missing diagonal resize mouse cursors.
- GLFW: implement/solve https://github.com/glfw/glfw/issues/1236 in GLFW to allow for portable multi-viewport support.
- GLFW: implement/solve https://github.com/glfw/glfw/pull/989 in GLFW to allow for portable multi-viewport support.