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Upcoming Changes
omar edited this page Jan 3, 2023
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Last updated 2022/12. This is a higher-level list of intent. Refer to Issues and TODO.txt for a more detailed list.
- Improve Multi-Viewports feature toward merging in Master (~2.00) (#1542).
- Better DPI support (current solution is for user to load font + scale style according to DPI). (#1676)
- Improve gamepad and keyboard controls. (#787)
- Inputs: Input ownership and routing system (pushed to imgui_internal on 2022/12).
- Shortcuts: menus/global-style shortcuts (internal proof-of-concept ready 2022/12)
- Shortcuts: alt-style local shortcuts.
- Menus: once menus are able to handle their shortcuts (aka recursing in non-visible menus) we could envision Mac-style menu searching.
- Finish work/design on backend texture update (#3761.
- Incremental font atlas updates.
- Rewrite better text primitives.
- Improve styling support (easier to add more colors, basic inheritance system, cache float4->ImU32 conversions).
- Improve basic render primitives (allow for gradients, etc.).
- Optimize basic render primitives (e.g. using 8-way texture for curved shapes, borders, circles) to reduce CPU +vertices cost.
- Improve dear_bindings to ease the generation of language bindings (e.g. C).
- Improve the Dear ImGui Test Engine.
- Selection: Finish/merge range-selection/multi-selection API (1.90?), to support Shift+Click, Shift+Arrow, etc. with clipping.