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Make the texture atlas do deletions on unused textures (GC with LRU when full?), and stop clearing it between scenes.
Note -- it might be a better idea to just create a new atlas and copy texture over. Ideally, we keep objects in the atlas UNTIL it becomes full and we need the space.
The text was updated successfully, but these errors were encountered:
Make the texture atlas do deletions on unused textures (GC with LRU when full?), and stop clearing it between scenes.
Note -- it might be a better idea to just create a new atlas and copy texture over. Ideally, we keep objects in the atlas UNTIL it becomes full and we need the space.
The text was updated successfully, but these errors were encountered: